A demo showing some game programming principles, including, but not limited to vectors, physics, UI programming, and AI programming. The engine used is Godot 3.3
- WASD to move
- Space to jump
- E to interact with switches
- R to reload
- Mouse to look
- Left click to fire
- Escape to open pause menu
- Left joystick to move
- DuelShock Cross/XBox A/Nintendo B to jump
- DuelShock Circle/XBox B/Nintendo A to interact with switches
- DuelShock Square/XBox X/Nintendo Y to reload
- Right joystick to look
- R2 to fire
- DuelShock Options/XBox Start/Nintendo + to open pause menu