Skip to content

Commit

Permalink
Add documentation
Browse files Browse the repository at this point in the history
  • Loading branch information
Bytekeeper committed Mar 21, 2020
1 parent a3e8513 commit 7393d1d
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,7 @@ Simulates:
* Stim, Armor, Weapon, Range and Speed upgrades
* Effects like plague, lockdown, stasis, dark swarm
* Frame skipping to improve simulation performance at cost of precision
* Spider mines

## Limitations
* Elevation is deemed "constant" within the simulation
Expand Down Expand Up @@ -187,4 +188,9 @@ Helps in managing resources and units with specific tasks:

## Grids
Used for pathing. In addition to JPS, it's also possible to "cast rays" in a grid. This is mostly used
for direct reachability checks (ie. can unit A reach position B without obstacle).
for direct reachability checks (ie. can unit A reach position B without obstacle).

## Behavior Trees
Can be used to control individual units, groups of units of even a complete bot (ie.
[StyxZ](https://github.com/Bytekeeper/Styx) is controlling basically everything using these).
There are also nodes to simplify locking of resources (ie. units and minerals).

0 comments on commit 7393d1d

Please sign in to comment.