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A standalone story-driven game made in TypeScript, React, Electron & Webpack.

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JacobWennebro/FinalGame

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"Final Game" Project

Note: main will continue to be our main development branch, upon the release of demo a stable branch will have been made which should assure all code that is in there is indeed stable and ready for a working demo.

Developer resources

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Team & contributors

  • Developers
    • Jacob Wennebro (Project lead)
    • Alexander Resurreccion
  • Design artists
    • Tiapha
    • Ash
  • Writers
    • Coco
  • Music & SFX
    • Douglas Johansson

Technology stack

  • TypeScript
  • React
  • Electron
  • Webpack

Project objective

The objective of developing Final Game is to build an immersive computer desktop-like experience with a sense of nostalgia for the early 2000’s with a rich and inviting storyline which follows the tragic disappearance of Sebastian Hughes.

In the game the player acts as a spectator and detective with the objective of finding out what happened to Sebastian. By having access to Sebastian's old computer and having recovered the hard drive, solving the mystery is done through following text message dialogue, locating visited webpages and any other information that may have been left behind.

The original occurence of the disappearance is set to take place in late 2006 whereas the current date to the player is never displayed and up for own interpretation.

The game is meant to have a high emphasis on character development and throughout the game you find various sites and profiles of Sebastian’s friends and presumably people who are or were in his life which further helps the player to get to know his friends as well as Sebastian himself.

As the game is meant to simulate an ordinary operating system, one similar to Windows XP the game is also not aware that it is a game. There is no guide, no tutorial, no instructions but instead an immediately familiar environment assuming the player has the basic understanding of a modern day computer operating system. The plot and struggle of the story is immediately described to the player in the form of concerned messages from friends and/or family that date back to the year of 2006.

Challenges are put in place in the form of puzzles on websites or software, viruses and other forms of media the user may interact with in order to gain information which can further progress the story.

As you delve deeper the player discovers old blog posts and other account activity by Sebastian, eventually leading up to the introduction of the dark web. The game aims to accurately depict the internet as well as possible to give a sense of realism to the player and the illusion that the game is played out in a real immersive world, similar to, if not our own. It features many websites parodying real world websites, like MyFace which are there to act as a reference point to the player which consequently gives a sense of familiarity.

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A standalone story-driven game made in TypeScript, React, Electron & Webpack.

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