This is a University assignment which asked us to create a scene in Unity that featured elements of Procedural Content Generation while following an underlying theme and optional challenge.
'Mobile Settlements' was the theme given to us and the optional challenge chosen was 'Underwater'. The idea behind the developed scene is a underwater Fish-people City inside a Fish Bowl, inside a moving Van. A Fish person can be seen in the background of the scene observing the settlement, showcasing the overall scale of the scene.
- L-System generated Road and City structure
- Real-Time NavMesh building for various City sizes
- Procedural Terrain and Waves using Perlin Noise
- Building and Landscape overlap Behaviour