1.2.5-SNAPSHOT release
Pre-release
Pre-release
Changes to the 1.2.4-SNAPSHOT release:
- added more conversion methods between matrix, quaternion and angle-axis classes
- support for more matrix and quaternion methods taking a 'dest' parameter
- renamed Quaternion.rotateDirToPositiveZ to lookRotate() - this is how Unity names this method and it behaves in the same way
- added Quaternion.rotateTo - rotates a given direction to point along another direction using a shortest arc rotation (this is somewhat the generalization of lookRotate, but without an 'up' vector)