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1.2.5-SNAPSHOT release

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@httpdigest httpdigest released this 18 Jun 09:15

Changes to the 1.2.4-SNAPSHOT release:

  • added more conversion methods between matrix, quaternion and angle-axis classes
  • support for more matrix and quaternion methods taking a 'dest' parameter
  • renamed Quaternion.rotateDirToPositiveZ to lookRotate() - this is how Unity names this method and it behaves in the same way
  • added Quaternion.rotateTo - rotates a given direction to point along another direction using a shortest arc rotation (this is somewhat the generalization of lookRotate, but without an 'up' vector)