Various Borer changes and mapped in eggs #209
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About The Pull Request
John Borer made this pr with a bunch of borer changes and now I have to pr this help-
So, this does a LOT. Firstly, there are now guaranteed borer eggs in every (currently in rotation) map, located in each Experimentor room. Why there? It was easier than basically redoing a bunch of xenobio pens on each map.
Next, Borers have lost the ability to be squished like cockroaches. It makes sense as an antagonists counter measure, but not as something friendly to willing hosts. I have also changed their ghost role menu text to reflect this. They can infest antagonists, but cannot directly harm their hosts under their antagonists orders. Do note that currently, the eggs don't have objectives when they spawn. If I knew how, I'd give them something like "Do not harm your hosts". I also set the borer minimum required for borers to "win" at 0 for all settings. since I was worried about breaking stuff by just removing it.
I added the ability for borers to cross path, since Hivelord is basically useless path compared to symbiote.
Finally, I replaced T1 Symbiote with some more chemicals, nothing too crazy just Sanguirite. Psicodine, Granibitaluri, and Ethanol. Also changed the text to reflect this
EDIT: I forgor to kill the deep-rooted stuff so I'm doing it now :3
Why it's Good for the Game
Borers aren't antags anymore, so I don't see why we can't map them into existence instead of the occasional admin event or something. As for the changes, helps them be supportive of their hosts.
Proof of Testing
I can't prove that I tested the no squash thing, but I assure you I did
Changelog
🆑
add: More chemicals for Borers to learn
add: Borers can cross path now, Yippee!
del: Borers cannot get squished like cockroaches anymore
del: Deep-rooted trauma should no longer appear when borers lay eggs
map: Added Borer eggs to every map that's in rotation
/:cl: