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Releases: IntelligenceModding/AdvancedPeripherals

1.20.4-0.7.43a

27 Dec 01:18
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1.20.4-0.7.43a Pre-release
Pre-release

First official Advanced Peripherals 1.20.4 alpha release. Please report any bug to github!

1.20.4-0.7.42a

22 Dec 16:45
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1.20.4-0.7.42a Pre-release
Pre-release

Fixed

  • Fixed ME Bridge not connecting to AE2 grids
  • Fixed some recipes
  • Every energy, item or fluid interacting block should now work like the energy detector or some ME/RS functions
  • Fixed that the inventory manager would not open the screen

1.19.2-0.7.36r

11 Jun 08:24
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Added

Fixed

  • [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
  • Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
  • Fixed isOnEnchantedSoil() for the mana flower integration
  • [#419] Fixed that the automata digBlock function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad
  • [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
  • [#621] Fixed that the listCells function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa
  • [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
  • [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
  • [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
  • [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
  • [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
  • [#595] Fixed that scanEntities does not include living entity fields - Thanks to @zyxkad
  • [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad

Changed

  • [#588] Changed the misspelled maxHealth parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad
  • [#613] Clamp analog output of the setAnalogOutput function between 0-15 - Thanks to @zyxkad

1.20.4-0.7.41a

21 Dec 01:44
eb35cd2
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1.20.4-0.7.41a Pre-release
Pre-release
Merge pull request #580 from zyxkad/patch-1

Fix GUIDELINE link in PULL_REQUEST_TEMPLATE.md

1.20.1-0.7.41r

21 Oct 12:23
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Added

  • Wandering Trader config

Changed

  • Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players

Fixed

  • [#660] Fixed that the inventory manager's getItemInHand function adds a blank nbt tag to the item
  • [#636] Fixed that the automata's useOnBlock function will return PASS in some specific case
  • [#645] Fixed that the inventory functions for the powah integration would always return nil
  • Fixed that some entity operations don't have enough range
  • [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
  • [#640] Fixed null pointer exception when invoking getName
  • [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)

1.20.1-0.7.40r

11 Jun 08:42
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Added

Fixed

  • [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
  • Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
  • Fixed isOnEnchantedSoil() for the mana flower integration
  • [#419] Fixed that the automata digBlock function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad
  • [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
  • [#621] Fixed that the listCells function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa
  • [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
  • [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
  • [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
  • [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
  • [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
  • [#595] Fixed that scanEntities does not include living entity fields - Thanks to @zyxkad
  • [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad

Changed

  • [#588] Changed the misspelled maxHealth parameter in the player detector, the misspelled attribute is still included in the table for backwards compatibility - Thanks to @zyxkad
  • [#613] Clamp analog output of the setAnalogOutput function between 0-15 - Thanks to @zyxkad

1.19.2-0.7.37r

06 Oct 14:13
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Added

  • Wandering Trader config

Changed

  • Safe the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players

Fixed

  • [#660] Fixed that the inventory manager's getItemInHand function adds a blank nbt tag to the item
  • [#636] Fixed that the automata's useOnBlock function will return PASS in some specific case
  • [#645] Fixed that the inventory functions for the powah integration would always return nil
  • Fixed that some entity operations don't have enough range

1.19.2-0.7.35r

12 Apr 14:29
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Fixed

  • [#578] Re-Added botania integration with a few new functions
  • [#559, #561] Fixed the creation of empty nbt tags when inserting items into the ME System - Thanks to @michele-grifa!
  • [#570] Improved performance of ME Bridge's iterating functions by making the functions not quadratic - Thanks to @tomprince!
  • [#560] Fixed stacking problems when using getItems from the inventory manager
  • [#551] Fixed that RS Bridge's isItemCrafting is false when the item is not in the system
  • [#536] Invalidate the energy detectors in and output energy providers to prevent the energy detector from stopping to transfer energy
  • [#575] Added support for more disk cells and portable cells for the ME Bridge - Thanks to @iTrooz

Added

  • [#571] Added selectionMode to the output of ME Bridge's getCraftingCPUs function - Thanks to @tomprince!
  • [#564] Added optional parameter to getPlayerPos to specify the amount of decimal places to retrieve the position of - Thanks to @minecraf7771

1.20.1-0.7.39r

12 Apr 14:39
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Fixed

  • [#578] Re-Added botania integration with a few new functions
  • [#559, #561] Fixed the creation of empty nbt tags when inserting items into the ME System - Thanks to @michele-grifa!
  • [#570] Improved performance of ME Bridge's iterating functions by making the functions not quadratic - Thanks to @tomprince!
  • [#560] Fixed stacking problems when using getItems from the inventory manager
  • [#551] Fixed that RS Bridge's isItemCrafting is false when the item is not in the system
  • [#536] Invalidate the energy detectors in and output energy providers to prevent the energy detector from stopping to transfer energy
  • [#575] Added support for more disk cells and portable cells for the ME Bridge - Thanks to @iTrooz

Added

  • [#571] Added selectionMode to the output of ME Bridge's getCraftingCPUs function - Thanks to @tomprince!
  • [#564] Added optional parameter to getPlayerPos to specify the amount of decimal places to retrieve the position of - Thanks to @minecraf7771

1.20.1-0.7.38r

13 Feb 22:29
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Fixed

  • [#556] Fixed a server crash when the toast packet got loaded on the server side
  • [#558] Fixed support for the latest minecolonies version
  • [#552] Fixed that our automata turtles don't allow charging when need_fuel in the CC config is set to true
  • [#538] Delete old ar goggles curios tag