Releases: IntelligenceModding/AdvancedPeripherals
Releases · IntelligenceModding/AdvancedPeripherals
1.20.4-0.7.43a
First official Advanced Peripherals 1.20.4 alpha release. Please report any bug to github!
1.20.4-0.7.42a
Fixed
- Fixed ME Bridge not connecting to AE2 grids
- Fixed some recipes
- Every energy, item or fluid interacting block should now work like the energy detector or some ME/RS functions
- Fixed that the inventory manager would not open the screen
1.19.2-0.7.36r
Added
- [IntelligenceModding/Advanced-Peripherals-Features#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
- [IntelligenceModding/Advanced-Peripherals-Features#9] Added shift sneaking version of
useOnBlock
- Thanks to @zyxkad
Fixed
- [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
- Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
- Fixed
isOnEnchantedSoil()
for the mana flower integration - [#419] Fixed that the automata
digBlock
function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad - [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
- [#621] Fixed that the
listCells
function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa - [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
- [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
- [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
- [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
- [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
- [#595] Fixed that
scanEntities
does not include living entity fields - Thanks to @zyxkad - [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad
Changed
1.20.4-0.7.41a
Merge pull request #580 from zyxkad/patch-1 Fix GUIDELINE link in PULL_REQUEST_TEMPLATE.md
1.20.1-0.7.41r
Added
- Wandering Trader config
Changed
- Save the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
Fixed
- [#660] Fixed that the inventory manager's
getItemInHand
function adds a blank nbt tag to the item - [#636] Fixed that the automata's
useOnBlock
function will return PASS in some specific case - [#645] Fixed that the inventory functions for the powah integration would always return nil
- Fixed that some entity operations don't have enough range
- [#642] Fixed that some powah integrations clashes with the generic energy peripheral from CC which disables some functions
- [#640] Fixed null pointer exception when invoking
getName
- [#662] Use tick time instead of epoch time for our chunk manager, fixes an issue where chunks unload if some ticks are skipped (lag)
1.20.1-0.7.40r
Added
- [IntelligenceModding/Advanced-Peripherals-Features#43] Up/down versions of automata block functions using pitch and yaw - Thanks to @zyxkad
- [IntelligenceModding/Advanced-Peripherals-Features#9] Added shift sneaking version of
useOnBlock
- Thanks to @zyxkad
Fixed
- [#582] Reworked the chunky turtle logic to fix several issues with them - Thanks to @zyxkad
- Fixed a crash with the ME Bridge while trying to iterate through storage busses without a connected storage block
- Fixed
isOnEnchantedSoil()
for the mana flower integration - [#419] Fixed that the automata
digBlock
function does not use breaking directions the right way. Fixes several issues with hammers or other AOE tools. - Thanks to @zyxkad - [#629] Fixed that placed blocks do not retain their custom block name when destroyed - Thanks to @WiggleWizard
- [#621] Fixed that the
listCells
function for the ME Bridge does not search in third party drives - Thanks to @michele-grifa - [#632] Fixed that the chat box allows sending chat messages with negative range - Thanks to @zyxkad
- [#619] Fixed that the chat box can spoof people to click message to run danger commands - Thanks to @zyxkad
- [#617] Fixed that sending invalid nbt data for some mod items through the chat box can cause a client crash - Thanks to @zyxkad
- [#603] Fixed that the note block integration does not trigger allays - Thanks to @zyxkad
- [#599] Fixed that turtle upgrades can't be equipped with custom NBT values - Thanks to @zyxkad
- [#595] Fixed that
scanEntities
does not include living entity fields - Thanks to @zyxkad - [#581] Fixed concurrency issues with our server worker, fixes a crash when CC is set to use multiple threads - Thanks to @zyxkad
Changed
1.19.2-0.7.37r
Added
- Wandering Trader config
Changed
- Safe the owner of the memory card to the inventory manager after a player places the card into the manager and clear the card after. Resolves a security issue where players could eventually steal memory cards from other players
Fixed
- [#660] Fixed that the inventory manager's
getItemInHand
function adds a blank nbt tag to the item - [#636] Fixed that the automata's
useOnBlock
function will return PASS in some specific case - [#645] Fixed that the inventory functions for the powah integration would always return nil
- Fixed that some entity operations don't have enough range
1.19.2-0.7.35r
Fixed
- [#578] Re-Added botania integration with a few new functions
- [#559, #561] Fixed the creation of empty nbt tags when inserting items into the ME System - Thanks to @michele-grifa!
- [#570] Improved performance of ME Bridge's iterating functions by making the functions not quadratic - Thanks to @tomprince!
- [#560] Fixed stacking problems when using
getItems
from the inventory manager - [#551] Fixed that RS Bridge's
isItemCrafting
is false when the item is not in the system - [#536] Invalidate the energy detectors in and output energy providers to prevent the energy detector from stopping to transfer energy
- [#575] Added support for more disk cells and portable cells for the ME Bridge - Thanks to @iTrooz
Added
- [#571] Added
selectionMode
to the output of ME Bridge'sgetCraftingCPUs
function - Thanks to @tomprince! - [#564] Added optional parameter to
getPlayerPos
to specify the amount of decimal places to retrieve the position of - Thanks to @minecraf7771
1.20.1-0.7.39r
Fixed
- [#578] Re-Added botania integration with a few new functions
- [#559, #561] Fixed the creation of empty nbt tags when inserting items into the ME System - Thanks to @michele-grifa!
- [#570] Improved performance of ME Bridge's iterating functions by making the functions not quadratic - Thanks to @tomprince!
- [#560] Fixed stacking problems when using
getItems
from the inventory manager - [#551] Fixed that RS Bridge's
isItemCrafting
is false when the item is not in the system - [#536] Invalidate the energy detectors in and output energy providers to prevent the energy detector from stopping to transfer energy
- [#575] Added support for more disk cells and portable cells for the ME Bridge - Thanks to @iTrooz
Added
- [#571] Added
selectionMode
to the output of ME Bridge'sgetCraftingCPUs
function - Thanks to @tomprince! - [#564] Added optional parameter to
getPlayerPos
to specify the amount of decimal places to retrieve the position of - Thanks to @minecraf7771