An overlay API for DirectX based games, which is licensed and distributed under the terms of the LGPL v3
- Download and extract the latest Boost Libraries
- Create an environment variable called
BOOST_ROOT
which points to your Boost root directory (e.g.C:\Development\C++\boost_1_60_0
) - Run
bootstrap.bat
- Fire up a command prompt and enter
b2 toolset=msvc-12.0 link=static threading=multi runtime-link=static release stage
for 32-Bit release builds- Move the created
*.lib
files to%BOOST_ROOT%\stage\lib\x86
- Move the created
b2 toolset=msvc-12.0 link=static threading=multi runtime-link=static debug stage
for 32-Bit debug builds- Move the created
*.lib
files to%BOOST_ROOT%\stage\lib\x86
- Move the created
b2 toolset=msvc-12.0 link=static threading=multi runtime-link=static address-model=64 release stage
for 64-Bit release builds- Move the created
*.lib
files to%BOOST_ROOT%\stage\lib\x64
- Move the created
b2 toolset=msvc-12.0 link=static threading=multi runtime-link=static address-model=64 debug stage
for 64-Bit debug builds- Move the created
*.lib
files to%BOOST_ROOT%\stage\lib\x64
- Move the created