- Universal Registration system to register blocks, items, block entities, etc. using kotlin delegates.
- Universal Packet system with automatic serialization and registration using annotations.
- Universal Capabilities system to storing nbt in entities, block entities and worlds.
- Universal EventBus system for all modloaders and basic events.
- Automatic models generation for blocks and items using embed resourcepack.
- NBT serialization and deserialization of any objects using Kotlinx.Serialization.
- Toml Config system based on KotlinX Serialization.
- HollowCore bypass forge's module system, that allow to use identical libraries in different mods.
- Kool-based Gui gramework with support for slots, containers, etc.
- GLTF model loader with skeletal animations, skinning, morph targets, PBR materials with Iris/Oculus support.
- Bedrock particles support.
- MP3, OGG, WAV Sound formats support.
- FBX models support.
- BlockBench models + Molang animations format support.
- OBJ models support.
- Particles instancing.