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2. Setup a robot
HoangGiang93 edited this page Apr 20, 2022
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1. Import a robot from FBX Format using urdf_importer
- Suppose you already have a robot in FBX Format with textures, click on Import, search for the .fbx file and click Open

- Tick on Skeletal Mesh, untick on Create Physics Asset, leave everything else as default and hit Import All

- Right click on the Content Browser / Content Drawer, choose Animation -> Animation Blueprint

- Choose the correct Skeleton and Parent Class: RoboAnim then hit Create

- Rename the created Animation Blueprint as your choice and open it

- In AnimGraph right click in the graph, search for Get Joint Positions and Modify Bones

- Connect the nodes as follows and hit Compile and Save

- Drag the skeletal mesh of the robot from Content Browser / Content Drawer to the Viewport, select in Anim Class the correct Animation Blueprint
