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.idea/ | ||
*.iml | ||
*.iws | ||
*.eml | ||
out/ | ||
.DS_Store | ||
.svn | ||
log/*.log | ||
tmp/** | ||
node_modules/ | ||
.sass-cache |
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/test | ||
/examples | ||
.github | ||
.sass-cache | ||
gulpfile.js |
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Copyright (C) 2011-2024 Hakim El Hattab, http://hakim.se, and reveal.js contributors | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in | ||
all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
THE SOFTWARE. |
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/** | ||
* UI component that lets the use control auto-slide | ||
* playback via play/pause. | ||
*/ | ||
export default class Playback { | ||
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/** | ||
* @param {HTMLElement} container The component will append | ||
* itself to this | ||
* @param {function} progressCheck A method which will be | ||
* called frequently to get the current playback progress on | ||
* a range of 0-1 | ||
*/ | ||
constructor( container, progressCheck ) { | ||
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// Cosmetics | ||
this.diameter = 100; | ||
this.diameter2 = this.diameter/2; | ||
this.thickness = 6; | ||
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// Flags if we are currently playing | ||
this.playing = false; | ||
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// Current progress on a 0-1 range | ||
this.progress = 0; | ||
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// Used to loop the animation smoothly | ||
this.progressOffset = 1; | ||
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this.container = container; | ||
this.progressCheck = progressCheck; | ||
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this.canvas = document.createElement( 'canvas' ); | ||
this.canvas.className = 'playback'; | ||
this.canvas.width = this.diameter; | ||
this.canvas.height = this.diameter; | ||
this.canvas.style.width = this.diameter2 + 'px'; | ||
this.canvas.style.height = this.diameter2 + 'px'; | ||
this.context = this.canvas.getContext( '2d' ); | ||
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this.container.appendChild( this.canvas ); | ||
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this.render(); | ||
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} | ||
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setPlaying( value ) { | ||
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const wasPlaying = this.playing; | ||
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this.playing = value; | ||
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// Start repainting if we weren't already | ||
if( !wasPlaying && this.playing ) { | ||
this.animate(); | ||
} | ||
else { | ||
this.render(); | ||
} | ||
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} | ||
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animate() { | ||
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const progressBefore = this.progress; | ||
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this.progress = this.progressCheck(); | ||
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// When we loop, offset the progress so that it eases | ||
// smoothly rather than immediately resetting | ||
if( progressBefore > 0.8 && this.progress < 0.2 ) { | ||
this.progressOffset = this.progress; | ||
} | ||
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this.render(); | ||
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if( this.playing ) { | ||
requestAnimationFrame( this.animate.bind( this ) ); | ||
} | ||
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} | ||
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/** | ||
* Renders the current progress and playback state. | ||
*/ | ||
render() { | ||
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let progress = this.playing ? this.progress : 0, | ||
radius = ( this.diameter2 ) - this.thickness, | ||
x = this.diameter2, | ||
y = this.diameter2, | ||
iconSize = 28; | ||
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// Ease towards 1 | ||
this.progressOffset += ( 1 - this.progressOffset ) * 0.1; | ||
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const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); | ||
const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); | ||
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this.context.save(); | ||
this.context.clearRect( 0, 0, this.diameter, this.diameter ); | ||
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// Solid background color | ||
this.context.beginPath(); | ||
this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); | ||
this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; | ||
this.context.fill(); | ||
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// Draw progress track | ||
this.context.beginPath(); | ||
this.context.arc( x, y, radius, 0, Math.PI * 2, false ); | ||
this.context.lineWidth = this.thickness; | ||
this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; | ||
this.context.stroke(); | ||
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if( this.playing ) { | ||
// Draw progress on top of track | ||
this.context.beginPath(); | ||
this.context.arc( x, y, radius, startAngle, endAngle, false ); | ||
this.context.lineWidth = this.thickness; | ||
this.context.strokeStyle = '#fff'; | ||
this.context.stroke(); | ||
} | ||
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this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); | ||
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// Draw play/pause icons | ||
if( this.playing ) { | ||
this.context.fillStyle = '#fff'; | ||
this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); | ||
this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); | ||
} | ||
else { | ||
this.context.beginPath(); | ||
this.context.translate( 4, 0 ); | ||
this.context.moveTo( 0, 0 ); | ||
this.context.lineTo( iconSize - 4, iconSize / 2 ); | ||
this.context.lineTo( 0, iconSize ); | ||
this.context.fillStyle = '#fff'; | ||
this.context.fill(); | ||
} | ||
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this.context.restore(); | ||
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} | ||
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on( type, listener ) { | ||
this.canvas.addEventListener( type, listener, false ); | ||
} | ||
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off( type, listener ) { | ||
this.canvas.removeEventListener( type, listener, false ); | ||
} | ||
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destroy() { | ||
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this.playing = false; | ||
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if( this.canvas.parentNode ) { | ||
this.container.removeChild( this.canvas ); | ||
} | ||
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} | ||
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} |
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