v2020.12.14
MishimaHaruna
released this
15 Dec 01:43
·
1822 commits
to stable
since this release
Added
- Added a warning when
setnpcdisplay()
orsetunitdata()
is called on a floating NPC. (#2907) - Added support for RSW formats up to 2.5 for reading map water level. (#2916)
- Added a
status->check_skilluse_mapzone()
function, simplifyingstatus->check_skilluse()
and adding a useful plugin hooking point. (#2893)
Changed
- Second part of the refactoring of the functions in
unit.c
, adding code documentation and following the code style guidelines. Functions have been renamed when backward compatible changes to the arguments or return values were made. (#2783)- Added proper documentation in doxygen-format.
- Moved variables declaration closer to their first use
- Corrected mistreatment on checks of non-boolean variables
- Renamed some variables to clarify their use
- Saved re-used calculations in variables or create local macros for them
- Simplified logical checks / conditions when possible
- Changed returning error-code in functions to obey code-style guidelines (Functions that are affected by this are renamed so that custom code fails to compile as to point at that change of behavior.)
- Split too long lines according to code-style guidelines
- Made functions use enums for directions (
enum unit_dir
), when dealing with a direction context - Reduced code-repetition by separating code-chunks into new functions
- Fixed remaining code-style after applying all these changes if necessary
- The following functions have been refactored:
unit->walktobl()
(renamed tounit->walk_tobl()
)unit->run_hit()
unit->run()
unit->escape()
(renamed tounit->attempt_escape()
)unit->movepos()
unit->walk_toxy_timer()
(return value fix)unit->blown()
(renamed tounit->push()
)path->blownpos()
(related to theunit->blown()
change)- added
npc->handle_touch_events()
function - the
is_boss()
macro now returns a boolean
- Added static assertion checks to prevent
MAX_STORAGE
andMAX_GUILD_STORAGE
from causing oversized inter-server packets (#2904) - Disabled the HP bar on Emperium and MVP monsters by default. The configuration flag
show_monster_hp_bar
has been extended to a bitmask, to allow specifying different setting for normal monsters, Emperium and MVPs. The new default value is 1 (normal monsters only), while the value corresponding to the previous behavior is 7 (4|2|1
). (#2821)
Fixed
- Fixed a walk delay error in
unit_stop_walking()
. (part of #2783) - Fixed homunculi and mercenaries not warping back to their master in time. (part of #2783)
- Reverted an unintended logical change in
unit->walk_toxy_timer()
done during the first part of theunit.c
refactoring. (#2783) - Fixed a warning (
Warning: #1681 Integer display width is deprecated and will be removed in a future release.
) when importing the database schema in recent versions of MySQL. (#2903) - Fixed compilation with recent versions of the MySQL/MariaDB client libraries. (#2917)
- Fixed a farming exploit at the Cursed Spirit NPC. (#2883)
- Fixed the configuration flag
monster_loot_type
not working as intended. (#2855, issue #2834)
Removed
- Removed the unused function
skill->get_linked_song_dance_id()
. (#2906)