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Some fixes regarding Sentences, and Alignment
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Also, Fixed Bug#7504 -
http://hercules.ws/board/tracker/issue-7504-missing-monsters/?gopid=1929
1#entry19291
~Merged from rAthena
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FlippAcademy committed Jul 11, 2013
1 parent 8b797c5 commit 0683c5f
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Showing 10 changed files with 202 additions and 123 deletions.
7 changes: 4 additions & 3 deletions db/abra_db.txt
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@@ -1,16 +1,17 @@
// Hocus-Pocus (Abrakadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,RequiredHocusPocusLevel,Rate
// SkillID,DummyName,RequiredHocusPocusLevel,Rate
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. RequiredHocusPocusLevel Minimum skill level of hocus pocus for the current skill to be selected.
// 04. Rate Chance at which the skill is selected (1 = 0.01%, 10000 = 100%).
// 04. Rate Chance at which a skill is selected (1 = 0.01%, 10000 = 100%).
//
// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, an another skill is picked and tested. This continues
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds.
//====================================================

//1,Basic Skill,1,0

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8 changes: 7 additions & 1 deletion db/cashshop_db.conf
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//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://hercules.ws/board/
//====================================================
//================= More Information =================
//= http://hercules.ws/board/topic/367-introducing-cash-shop-support/
//====================================================
// This file handles the entire Cashshop. You can simply
// add in any amount of items you like within each category.
// Please keep in mind that the Cashshop does not work
// with ragexere clients.
//====================================================

cash_shop: (
{
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38 changes: 37 additions & 1 deletion db/elemental_skill_db.txt
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@@ -1,55 +1,91 @@
// Elemental Summons Skill Database
//
// Structure of Database:
// ElementalID,SkillID,SkillLevel,ReqMode
// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
//====================================================

//================
// EL_AGNI_S
//================
2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire
2114,8425,1,4 //EL_FIRE_ARROW,Fire Arrow

//================
// EL_AGNI_M
//================
2115,8414,1,1 //EL_HEATER,Heater
2115,8402,1,2 //EL_FIRE_CLOAK,Fire Cloak
2115,8426,1,4 //EL_FIRE_BOMB,Fire Bomb

//================
// EL_AGNI_L
//================
2116,8415,1,1 //EL_TROPIC,Tropic
2116,8403,1,2 //EL_FIRE_MANTLE,Fire Mantle
2116,8428,1,4 //EL_FIRE_WAVE,Fire Wave

//================
// EL_AQUA_S
//================
2117,8416,1,1 //EL_AQUAPLAY,Aqua Play
2117,8404,1,2 //EL_WATER_SCREEN,Water Screen
2117,8430,1,4 //EL_ICE_NEEDLE,Ice Needle

//================
// EL_AQUA_M
//================
2118,8417,1,1 //EL_COOLER,Cooler
2118,8405,1,2 //EL_WATER_DROP,Water Drop
2118,8431,1,4 //EL_WATER_SCREW,Water Screw

//================
// EL_AQUA_L
//================
2119,8418,1,1 //EL_CHILLY_AIR,Cool Air
2119,8406,1,2 //EL_WATER_BARRIER,Water Barrier
2119,8433,1,4 //EL_TIDAL_WEAPON,Tidal Weapon

//================
// EL_VENTUS_S
//================
2120,8419,1,1 //EL_GUST,Gust
2120,8407,1,2 //EL_WIND_STEP,Wind Step
2120,8434,1,4 //EL_WIND_SLASH,Wind Slasher

//================
// EL_VENTUS_M
//================
2121,8420,1,1 //EL_BLAST,Blast
2121,8408,1,2 //EL_WIND_CURTAIN,Wind Curtain
2121,8435,1,4 //EL_HURRICANE,Hurricane Rage

//================
// EL_VENTUS_L
//================
2122,8421,1,1 //EL_WILD_STORM,Wild Storm
2122,8409,1,2 //EL_ZEPHYR,Zephyr
2122,8437,1,4 //EL_TYPOON_MIS,Typhoon Missile

//================
// EL_TERA_S
//================
2123,8422,1,1 //EL_PETROLOGY,Petrology
2123,8410,1,2 //EL_SOLID_SKIN,Solid Skin
2123,8439,1,4 //EL_STONE_HAMMER,Stone Hammer

//================
// EL_TERA_M
//================
2124,8423,1,1 //EL_CURSED_SOIL,Cursed Soil
2124,8411,1,2 //EL_STONE_SHIELD,Stone Shield
2124,8440,1,4 //EL_ROCK_CRUSHER,Rock Launcher

//================
// EL_TERA_L
//================
2125,8424,1,1 //EL_UPHEAVAL,Upheaval
2125,8412,1,2 //EL_POWER_OF_GAIA,Power of Gaia
2125,8442,1,4 //EL_STONE_RAIN,Stone Rain
21 changes: 13 additions & 8 deletions db/pre-re/map_zone_db.conf
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//= http://hercules.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//==
//================ More Information ==================
//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
//====================================================
//================ Description =======================
//= A unlimited number of zones may be created, a zone
//= may be used to create a set of disabled items, disabled skills
//= and mapflags to be used by as many maps as one chooses,
//= maps can be linked to a specific zone through the zone mapflag
//= '<map name><tab>mapflag<tab>zone<tab><zone name>'
//== available types for 'disabled_skills':
//= and mapflags to be used by as many maps as one chooses.
//= Maps can be linked to a specific zone through the zone mapflag
//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
//====================================================
//= Available types for 'disabled_skills':
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//== More on
//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
//====================================================


zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
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2 changes: 1 addition & 1 deletion db/pre-re/skill_tree.conf
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//=
//= http://hercules.ws/board/
//================= More Information =================
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
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21 changes: 13 additions & 8 deletions db/re/map_zone_db.conf
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Expand Up @@ -9,17 +9,22 @@
//= http://hercules.ws/board/
//====================================================
//= Hercules Map Zone Database [Ind/Hercules]
//==
//================ More Information ==================
//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
//====================================================
//================ Description =======================
//= A unlimited number of zones may be created, a zone
//= may be used to create a set of disabled items, disabled skills
//= and mapflags to be used by as many maps as one chooses,
//= maps can be linked to a specific zone through the zone mapflag
//= '<map name><tab>mapflag<tab>zone<tab><zone name>'
//== available types for 'disabled_skills':
//= and mapflags to be used by as many maps as one chooses.
//= Maps can be linked to a specific zone through the zone mapflag
//= '<map name><tab>mapflag<tab>zone<tab><zone name>'.
//====================================================
//= Available types for 'disabled_skills':
//= PLAYER, HOMUN, MERCENARY, MONSTER, PET, ELEMENTAL, MOB_BOSS, CLONE, ALL and NONE
//== More on
//= http://hercules.ws/board/topic/302-introducing-hercules-map-zone-database/
//= (TODO: replace with wiki link and detail the wiki page in a decent format ^)
//====================================================


zones: (
{
/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */
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2 changes: 1 addition & 1 deletion db/re/skill_tree.conf
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
//=
//= http://hercules.ws/board/
//================= More Information =================
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ <desc~!>
// http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
//================ Structure Example =================
/*
Job_Name: { //Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
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156 changes: 79 additions & 77 deletions db/skill_changematerial_db.txt
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@@ -1,85 +1,87 @@
// Change Material Database
//
// Structure of Database:
// ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
//
// ProductID,BaseRate,MakeAmount1,MakeAmountRate1,MakeAmount2,MakeAmountRate2
// MakeAmount3,MakeAmountRate3,MakeAmount4,MakeAmountRate4,MakeAmount5,MakeAmountRate5
//====================================================
// NOTE:
// Up to 5 ID/Amount pairs can be specified.
// Rate = n/10%
//====================================================

703,4,800,2,200 // Hinalle
958,800,9,1000 // Horrendous_Mouth
959,800,7,1000 // Rotten_Scale
960,1000,6,800,9,200 // Nipper
961,800,3,1000 // Conch
962,1000,4,800,6,200 // Tentacle
963,800,3,1000 // Sharp_Scale
964,800,8,1000 // Crap_Shell
967,800,4,1000 // Turtle_Shell
968,800,5,1000 // Voucher_Of_Orcish_Hero
970,800,9,1000 // Alchol
971,800,5,1000 // Detrimindexta
973,800,4,1000 // Counteragent
974,1000,4,800,6,200 // Mixture
991,1000,1,500,1,500 // Crystal_Blue
992,1000,1,500,1,500 // Wind_Of_Verdure
999,1000,10,1000 // Steel
1003,500,1,1000 // Coal
1008,800,6,1000 // Frozen_Heart
1009,800,4,1000 // Sacred_Marks
1010,800,8,1000 // Phracon
1011,800,4,1000 // Emveretarcon
1012,800,3,1000 // Lizard_Scruff
1013,9,800,13,200 // Colorful_Shell
1014,4,800,6,200 // Jaws_Of_Ant
1016,1000,7,800,10,200 // Rat_Tail
1019,800,2,1000 // Wooden_Block
1020,1000,4,800,6,200 // Long_Hair
1021,800,4,1000 // Dokkaebi_Horn
1022,1000,2,800,3,200 // Fox_Tail
1024,800,4,1000 // Chinese_Ink
1025,800,8,1000 // Spiderweb
1026,800,4,1000 // Acorn
1030,800,2,1000 // Tiger_Footskin
1033,1000,4,800,6,200 // Root_Of_Maneater
1034,1000,6,800,9,200 // Cobold_Hair
1035,1000,8,800,12,200 // Dragon_Canine
1037,800,6,1000 // Dragon_Train
1038,1000,1,1000 // Petite_Dablofs_Horn
1040,1000,8,800,12,200 // Elder_Pixie's_Beard
1041,800,3,1000 // Lantern
1042,800,6,1000 // Short_Leg
1043,800,6,1000 // Nail_Of_Orc
1045,800,8,1000 // Sacred_Masque
1046,800,4,1000 // Tweezer
1049,800,6,1000 // Skirt_Of_Virgin
1050,800,3,1000 // Tendon
1051,800,7,1000 // Detonator
1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
1056,800,8,1000 // Grit
1058,800,5,1000 // Wing_Of_Moth
1059,1000,5,1000 // Transparent_Cloth
1061,80,2,1000 // Starsand_Of_Witch
1061,1000,1,1000 // Starsand_Of_Witch
1064,800,8,1000 // Reins
1615,200,1,1000 // Bone_Wand
2267,1000,1,1000 // Cigar
2267,1000,1,1000 // Cigar
7063,1000,1,200,1,200,1,100 // Soft_Feather
7166,1000,2,1000 // Soft_Silk_Cloth
13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
13275,1000,10,1000 // HP_Inc_PotS_To_Throw
13276,1000,10,1000 // HP_Inc_PotM_To_Throw
13277,1000,10,1000 // HP_Inc_PotL_To_Throw
13278,1000,10,1000 // SP_Inc_PotS_To_Throw
13279,1000,10,1000 // SP_Inc_PotM_To_Throw
13280,1000,10,1000 // SP_Inc_PotL_To_Throw
13281,1000,10,1000 // En_White_PotZ_To_Throw
13282,1000,10,1000 // Vitata500_To_Throw
13283,1000,10,1000 // En_Cel_Juice_To_Throw
703,4,800,2,200 // Hinalle
958,800,9,1000 // Horrendous_Mouth
959,800,7,1000 // Rotten_Scale
960,1000,6,800,9,200 // Nipper
961,800,3,1000 // Conch
962,1000,4,800,6,200 // Tentacle
963,800,3,1000 // Sharp_Scale
964,800,8,1000 // Crap_Shell
967,800,4,1000 // Turtle_Shell
968,800,5,1000 // Voucher_Of_Orcish_Hero
970,800,9,1000 // Alchol
971,800,5,1000 // Detrimindexta
973,800,4,1000 // Counteragent
974,1000,4,800,6,200 // Mixture
991,1000,1,500,1,500 // Crystal_Blue
992,1000,1,500,1,500 // Wind_Of_Verdure
999,1000,10,1000 // Steel
1003,500,1,1000 // Coal
1008,800,6,1000 // Frozen_Heart
1009,800,4,1000 // Sacred_Marks
1010,800,8,1000 // Phracon
1011,800,4,1000 // Emveretarcon
1012,800,3,1000 // Lizard_Scruff
1013,9,800,13,200 // Colorful_Shell
1014,4,800,6,200 // Jaws_Of_Ant
1016,1000,7,800,10,200 // Rat_Tail
1019,800,2,1000 // Wooden_Block
1020,1000,4,800,6,200 // Long_Hair
1021,800,4,1000 // Dokkaebi_Horn
1022,1000,2,800,3,200 // Fox_Tail
1024,800,4,1000 // Chinese_Ink
1025,800,8,1000 // Spiderweb
1026,800,4,1000 // Acorn
1030,800,2,1000 // Tiger_Footskin
1033,1000,4,800,6,200 // Root_Of_Maneater
1034,1000,6,800,9,200 // Cobold_Hair
1035,1000,8,800,12,200 // Dragon_Canine
1037,800,6,1000 // Dragon_Train
1038,1000,1,1000 // Petite_Dablofs_Horn
1040,1000,8,800,12,200 // Elder_Pixie's_Beard
1041,800,3,1000 // Lantern
1042,800,6,1000 // Short_Leg
1043,800,6,1000 // Nail_Of_Orc
1045,800,8,1000 // Sacred_Masque
1046,800,4,1000 // Tweezer
1049,800,6,1000 // Skirt_Of_Virgin
1050,800,3,1000 // Tendon
1051,800,7,1000 // Detonator
1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
1056,800,8,1000 // Grit
1058,800,5,1000 // Wing_Of_Moth
1059,1000,5,1000 // Transparent_Cloth
1061,80,2,1000 // Starsand_Of_Witch
1061,1000,1,1000 // Starsand_Of_Witch
1064,800,8,1000 // Reins
1615,200,1,1000 // Bone_Wand
2267,1000,1,1000 // Cigar
2267,1000,1,1000 // Cigar
7063,1000,1,200,1,200,1,100 // Soft_Feather
7166,1000,2,1000 // Soft_Silk_Cloth
13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
13275,1000,10,1000 // HP_Inc_PotS_To_Throw
13276,1000,10,1000 // HP_Inc_PotM_To_Throw
13277,1000,10,1000 // HP_Inc_PotL_To_Throw
13278,1000,10,1000 // SP_Inc_PotS_To_Throw
13279,1000,10,1000 // SP_Inc_PotM_To_Throw
13280,1000,10,1000 // SP_Inc_PotL_To_Throw
13281,1000,10,1000 // En_White_PotZ_To_Throw
13282,1000,10,1000 // Vitata500_To_Throw
13283,1000,10,1000 // En_Cel_Juice_To_Throw

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