Chimera SDK 0.9.0
Pre-release
Pre-release
Chimera SDK 0.9.0
Service = v1.0.0
Hardlight.dll = v0.5.0
Unity SDK = v0.9.0
Unreal Plugin = v0.2.3
Asset Tool = v0.1.2
For feedback, please write us here.
What you need to know
- This is probably the last release before we rename to Hardlight SDK
- Unity package upgrade guide is here
- Before installing this release, follow these steps:
- Quit any existing runtime or game
- Type
%ProgramData%
into an explorer window's navigation bar - Delete the folder named
boost_interprocess
This release contains new Unity tools (haptic sphere-casting, VR mimic improvements, new suit demos, & 3D haptics explorer).
There will be an Unreal 4.18 release soon (TM); note that the Runtime Installer in this release is not compatible with previous Unreal releases.
Release Notes
Service
- Support for MarkIII Hardlight Suits
- Many bugfixes and stability improvements
Hardlight.dll (CAPI)
- Massive renaming from NSVR to HLVR
- Allow events to target nodes or regions
- add Analog Audio and Buffered Haptic events
Unity SDK
- Brand new ScriptableObject (Scrob) asset format
- HapticSequence
- HapticPattern
- HapticExperience
- Assets are same type as runtime types
- Asset Importer now creates Scrob assets.
- New Scrob asset editors for each type.
- Previewing Scrob assets in editor.
- Improvement to the VRMimic tools
- Experimental code for suit tracking/arm & torso mimic tools
- Haptics Explorer is now 3D
- Haptic Spherecasting - great for swords/lasers/etc (check example in Haptics Explorer)
- New Gathering impulse (the opposite of an emanation)
- Temporarily disabled Haptics Explorer's Emulation Mode
- all references of NullSpace are changed to Hardlight, and assets using 'ns' namespace were changed to 'hl'
- Added custom icons for new asset types (in Gizmos folder)
- Added custom icons for VR Mimic gizmos (in Gizmos folder)
HapticAssetTool
- Write a version number into HDFs (version 2)