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Deferred device destroy #2134

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Gross hack to workaround game crashing.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
Game calls ID3D12Device::Release one too many times.
Verified that a similar pattern segfaults native Windows too,
not sure what we can reasonably do other than working around ...

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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Don't think this went anywhere.

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