The version of the project that was submitted to the GMTK Jam
What's Changed
- pickup system by @MrPicklePinosaur in #2
- queue-based shooting system by @helenzhangyc in #1
- Inventory system by @MrPicklePinosaur in #3
- Helen/sprites by @helenzhangyc in #4
- daniel/upgrade inventory by @MrPicklePinosaur in #5
- Helen/UI by @helenzhangyc in #6
- Helen/sprites by @helenzhangyc in #7
- Wave spawner system by @MrPicklePinosaur in #8
- Basic flowing enemy ai by @MrPicklePinosaur in #9
- Enemy drop tables by @MrPicklePinosaur in #10
- Bobbing walk animation by @MrPicklePinosaur in #11
- walking sound effects by @MrPicklePinosaur in #12
- Helen/sprites by @helenzhangyc in #13
- stats by @nithinmuthukumar in #15
- merge by @helenzhangyc in #16
- draw onion by @helenzhangyc in #17
- pause menu by @MrPicklePinosaur in #14
- Helen/sprites by @helenzhangyc in #18
- Helen/sprites by @helenzhangyc in #19
- Helen/sprites by @helenzhangyc in #20
- Helen/sprites by @helenzhangyc in #21
- opening by @nithinmuthukumar in #22
- daniel/inventory ui by @MrPicklePinosaur in #23
- player attacking animation by @MrPicklePinosaur in #24
- speed and attack speed connect by @nithinmuthukumar in #25
- daniel/navmesh pathfinding by @MrPicklePinosaur in #26
- dashing enemy by @nithinmuthukumar in #27
- Helen/sprites by @helenzhangyc in #28
- Helen/sprites by @helenzhangyc in #29
- Helen/sprites by @helenzhangyc in #30
- Helen/sprites by @helenzhangyc in #32
- added cutscene by @maishathasin in #31
- game over by @nithinmuthukumar in #33
- cut by @nithinmuthukumar in #34
- c by @nithinmuthukumar in #35
New Contributors
- @MrPicklePinosaur made their first contribution in #2
- @helenzhangyc made their first contribution in #1
- @nithinmuthukumar made their first contribution in #15
- @maishathasin made their first contribution in #31
Full Changelog: https://github.com/HalfPixelStudios/BurgerStrike/commits/v0.1