This repository will be used during the Hackathingie event held at the OIST campus on January 7th and 8th, 2016. The goal of this project is to create a terminal-based, academia-themed card game for future enjoyment.
We will further define the rules of the game and how we intend to complete the project during the event, so stay tuned!
- CODENAME MMOIST *
Ideas in the first "design document".
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Single deck for both players.
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Deck contains: Staff and Action cards.
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Players gain Budget Point Slots (BS) every turn (up to a maximum).
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Budget Points (BP) can be used to hire (play) Staff.
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There are different kinds of Staff (even though these are just names and have no effect on gameplay):
- Undergrad [AP: 1 / BP: 2 / #: 4]
- PhD student [AP: 2,3 / BP: 3 / #: 3]
- Postdoc [AP: 3,4 / BP: 6 / #: 2]
- Staff scientist [AP: 4,5 / BP: 10 / #: 1]
Others that we might include later (or a few now)
- MSc student [between Undergrad and PhD student]
- Technician [similar to Postdoc]
- Visitor [it can really be anything, usually for a few turns]
- Research assistant [0 AP, but cool passive/active abilities]
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Staff have Ability Points, which belong to 4 fields [associated to kind of different play styles]:
- Physics (blue) [increase Budget Slots]
- Chemistry (red) [powerful attacks]
- Biology (green) [higher Impact Factor]
- Maths (white) [lots of low level staff]
Others we might include later are:
- Computer science
- Crackpot science
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Ability Points can be used to play Action cards.
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Categories of Action cards can be:
- Gain IF [Conference] (could add temporal passive effects) 1 BP + 2 AP -> 1 IF 2 BP + 3 AP -> 3 IF
- Grants [Big Grant] (req. min 5 staff) 10 AP -> 2 BS + 3 IF + 2 BP 15 AP -> 4 BS + 6 IF + 4 BP [Small Grant] (req. min 1 staff) 3 AP -> 1 IF + 2 BP
- "Attacks" [Real job offer] 8 BP + 2 AP (kill staff) [Fabricate results] 10 AP (decrease 5 IF) [Lab explosion] 1 BP + 15 AP (decrease 1 BS) [Illness] 1 BP + 10 AP (disable staff) (permanent/temporary) [Distract] 1 BP + 5 AP (halve (round down) AP of staff) (permanent/temporary)
- Reaction cards (you can play 3 and have them ready to react to things your opponent does) [Angry referee] 2 BP + 4 AP (halves gain in IF) [Tag along] 3 BP (if other player goes to conference, you get the same effects) [Counterhire] # BP (can hire other player's hire of cost < #) [Cite me!] 5 AP + 1 BP (other player publishes, you get their gain in IF/2) [Deny grant] 5 BP [Deny publication] 4 BP [Deny conference] 3 BP [Deny hire] 2 BP
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Gameplay BEGIN * Randomise player order * Draw 5 cards each (from common pile) * Initial BS: 1 (1st player), 2 (2nd player)
TURN * Gain 1 BS (up to a maximum of 5). !! max val TBD * Renew BP (by filling up to current BS). * Fire staff; pay staff. * Draw a card. EITHER * Discard N cards from deck, and draw N-1 cards. OR * Play cards, as many as you want, up to existing AP and BP. * 'Submit manuscript' action (1BP): main method of gaining IF. Starting with high IF journals, and going down, randomly you publish or not, depending on added AP. * Cards to be discarded at any time, if number of cards in hand exceeds maximum of 10 cards. !! max TBD
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End of game
- When a player reaches an Impact Factor of 30, they win.
- If a player reaches 0 Budget Slots.