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Moved 'goodbye' from usdf.txt to usdf_zdoom.txt
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I have undone all my changes to usdf.txt.
It should look like how it did before commit 0df6ba6
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FishyClockwork authored Oct 30, 2016
1 parent 7c1f7aa commit 4fc5d52
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Showing 2 changed files with 11 additions and 10 deletions.
18 changes: 8 additions & 10 deletions specs/usdf.txt
Original file line number Diff line number Diff line change
Expand Up @@ -87,16 +87,14 @@ conversation // Starts a dialog.

page // Starts a new page. Pages are automatically numbered starting at 1.
{
name = <string>; // Name that goes in the upper left hand corner
panel = <string>; // Name of lump to render as the background.
voice = <string>; // Narration sound lump.
dialog = <string>; // Dialog of the page.
goodbye = <string>; // Custom goodbye message. If omitted then the
// generic goodbyes will be displayed instead.
drop = <integer>; // mobj for the object to drop if the actor is
// killed.
link = <integer>; // Page to jump to if all ifitem conditions are
// satisified.
name = <string>; // Name that goes in the upper left hand corner
panel = <string>; // Name of lump to render as the background.
voice = <string>; // Narration sound lump.
dialog = <string>; // Dialog of the page.
drop = <integer>; // mobj for the object to drop if the actor is
// killed.
link = <integer>; // Page to jump to if all ifitem conditions are
// satisified.

// jumps to the specified page if the player has the specified amount
// or more of item in their inventory. This can be repeated as many
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3 changes: 3 additions & 0 deletions specs/usdf_zdoom.txt
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,9 @@ conversation // Starts a dialog.

page
{
goodbye = <string>; // Custom goodbye message. If omitted then the
// generic goodbyes will be displayed instead.

choice
{
// The amount of an item needed for this option to become available.
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