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Goliath: fix stop time #158

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Fixed issue from #5: make the goliath come to a stop faster.

GreatEmerald and others added 30 commits April 22, 2014 23:21
This should compile now

Signed-off-by: GreatEmerald <[email protected]>
Also added the last vehice files from UT3Style

Signed-off-by: GreatEmerald <[email protected]>
Scorpion's turret is a complete bust without chaning the bones, and the
SPMA turret must use the UT2004 system instead of trying to deviate.

Signed-off-by: GreatEmerald <[email protected]>
Also adjusted Manta driver seat height

Thanks to Parkis G for altering the mesh.

Signed-off-by: GreatEmerald <[email protected]>
Thanks to Parkis G for this one as well

Signed-off-by: GreatEmerald <[email protected]>
Thanks to Parkis G for the mesh adjustments

Signed-off-by: GreatEmerald <[email protected]>
Still needs debugging, though. Oh man, the difficult tasks of eliminating
hacks in the original...

Signed-off-by: GreatEmerald <[email protected]>
Mainly Scorpion driver position and Raptor rudder rotation contstraints

Signed-off-by: GreatEmerald <[email protected]>
Turrets are weirdly misaligned for some reason, hmm..

Signed-off-by: GreatEmerald <[email protected]>
Things like turret camera offset, exploits where you can fire while
deploying, disabling the headlight, getting the volumes right and all that.

Signed-off-by: GreatEmerald <[email protected]>
Small stuff, like entry radii, skins, projectiles shooting from the right
place and not hurting self etc.

Signed-off-by: GreatEmerald <[email protected]>
Now it's less wacky, you can only boost if you have enough speed and are on
the ground, the effects are sorted out, and self-destruct now really no
longer harms you.

Signed-off-by: GreatEmerald <[email protected]>
Manta plasma now has no splash damage, reverted Raptor to be able to hurt
itself (can do in UT3 if you try hard enough), and made the Scorpion a bit
more lenient with when it allows you to boost.
Truer to the original. Also, it flies now. That's a bug, not intentional,
but I'm not too sure how to solve it...

Signed-off-by: GreatEmerald <[email protected]>
For now it's to my liking.

Signed-off-by: GreatEmerald <[email protected]>
HellDragon-HK and others added 22 commits December 25, 2017 22:46
* UT3 Leviathan Shock Turret Exits & Cam Improved

Exit points closer to UT3 and a little bit of camera tweaking
…d#79)

* UT3 Leviathan Rocket Turret Exit Points and Cam Improved

Exit points set closer to UT3 and a little bit of camera tweaking
UT3 Leviathan Turret Pitch Closer to UT3
In UT3 the Manta has better aim ability than the UT2004 Manta by quite a lot so this is an attempt to fix that.

Clipping issue fix, weapon fire re-aligned to barrels better
UT3 Hoverboard Improvement on Driver position & pose plus camera
* UT3 Hellbender Side Gun Movement Closer to UT3

In UT3 on PC (not PS3 though) the turrets don't have instant turn and for the driver turret it can shoot straight up into the sky but has limited pitch on firing low, these values feel the closet to this
* UT3 Cicada Overall Improvement

This is everything I've changed with the Cicada to get it closer to UT3 and add UT2004 only features which includes
-Speed (KMaxSpeed is already the same max speed as UT3 by default so wasn't needed)
-Handling (Still stops instantly with forward movement and I haven't figured that out yet if it's even possible to change, it also has the same turning issues stock UT2004 Cicada has which I can't seem to figure out either, other than that it should feel a little closer to UT3 now)
-Damage Phases more in-line with UT3 on when smoke and fire occur
-Fire Damage Rate
-Exit Positions closer to what UT3 has
-Trail Effect placement
-How much the Cicada is thrown around by weapon fire (might still need adjusting)
-Headlights adjustment
-Headlights projector addition
-Collision fixes so it sits more like it does in UT3
* UT3 Goliath Overall Closer to UT3 and UT2004 Extras

This is everything I've done with the Goliath for now, the changes include...
-Template for ChassisTorque if it ever gets recognized in-game
-Smoke & Fire Damage Phases Closer to UT3
-Fire Damage Rate
-Sound Pack Update
-Speed
-Handling
-How much the vehicle is thrown around by weapon fire
-Bot desire increase to match UT3
-Exit Positions closer to UT3
-Headlights
-Headlights Projector
* UT3Paladin: updated animations file

* various patches by @HellDragon-HK; some clean up

* ©: fixed years, +HellDragon-HK; fix tabs; removed unecessary default property
* UT3 Hellfire SPMA Overall Improvement

-Smoke & Fire Damage Phases in-line with UT3
-Sound Pack Update for SPMA
-Speed
-Handling
-How much the vehicle is thrown by weapon fire
-Removed Daredevil as the Hellfire SPMA is more of a tank and shouldn't qualify for it
-Exit Positions closer to UT3
-Headlights & Projector disabled due to floating
UT3 Leviathan Turret Sound Fix & Driver Position Improvement
* UT3 Raptor Overall Improvements

This is everything I've changed on the Raptor so far
-Speed
-Handling
-Much it's thrown around by weapon fire
-Exit Points
-Headlights adjustment
-Projector addition
* UT3 Leviathan Overall Improvements

Not much here, it already handles like it does in UT3 I think, what has been changed includes...
-Speed
-Impact Damage
-Smoke & On Fire points
-Exit Points
-How much it's thrown around
-Camera Views
-Headlights
-Headlight Projector

Suspensions fix so it sits low like it's supposed to and the back wheels don't look strange because the suspension bar/axle whatever it's called is in the middle instead of being nearly at the top of the wheel (although it can still look like this on hills at times)....collision update file is needed to avoid getting stuck, which I've done my best with but it still manages to scrape the ground at times however doesn't seem to get stuck anymore
[UTDmgType_ViperBolt]
DeathString="`k's viper eviscerated `o with hot plasma."
FemaleSuicide="`o fired her gun prematurely."
MaleSuicide="`o fired his gun prematurely."
Removal of ambient sound that's not present in UT3
Apply a custom DamageType to Manta projectile
Update strings in UT3DmgType_ViperBolt.uc
@GreatEmerald
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Looks nice, thanks.
Again a question I had before: are you sure you want to have your unmasked email in the code? Spambots might parse it rather easily...

@zeluisping
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@GreatEmerald You can leave it as is for now, I'll submit a pull request later to modify them all.

@GreatEmerald
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OK, but looks like this will need a rebase in any case...

@zeluisping
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Yes, I'll probably have to do it like I did with the manta branch and re-do it, would have done it yesterday but wasted a lot of time trying to rebase it properly and failed. I'll also take advantage of that to remove the e-mail from the copyright.

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3 participants