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Merge pull request #2133 from lukaspj/console-function-errors
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Fix minor errors in console function definitions
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Areloch authored Jan 10, 2018
2 parents c4ded31 + e7414e9 commit 463cd50
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion Engine/source/T3D/item.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1209,7 +1209,7 @@ DefineEngineMethod( Item, isRotating, bool, (),,
return object->isRotating();
}

DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),(NULL),
DefineEngineMethod( Item, setCollisionTimeout, bool, (S32 ignoreColObj),,
"@brief Temporarily disable collisions against a specific ShapeBase object.\n\n"

"This is useful to prevent a player from immediately picking up an Item they have "
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2 changes: 1 addition & 1 deletion Engine/source/T3D/shapeBase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4405,7 +4405,7 @@ DefineEngineMethod( ShapeBase, getEyeTransform, TransformF, (),,
return mat;
}

DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, S32 typeMask ), ( 2000, 0xFFFFFFFF ),
DefineEngineMethod( ShapeBase, getLookAtPoint, const char*, ( F32 distance, U32 typeMask ), ( 2000, 0xFFFFFFFF ),
"@brief Get the world position this object is looking at.\n\n"

"Casts a ray from the eye and returns information about what the ray hits.\n"
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2 changes: 1 addition & 1 deletion Engine/source/scene/sceneManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -740,7 +740,7 @@ DefineConsoleFunction( sceneDumpZoneStates, void, ( bool updateFirst ), ( true )
//-----------------------------------------------------------------------------
DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ), ( true ),
DefineConsoleFunction( sceneGetZoneOwner, SceneObject*, ( U32 zoneId ),,
"Return the SceneObject that contains the given zone.\n\n"
"@param zoneId ID of zone.\n"
"@return A SceneObject or NULL if the given @a zoneId is invalid.\n\n"
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2 changes: 1 addition & 1 deletion Engine/source/scene/sceneObject.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1265,7 +1265,7 @@ DefineEngineMethod( SceneObject, getType, S32, (),,
//-----------------------------------------------------------------------------

DefineEngineMethod( SceneObject, mountObject, bool,
( SceneObject* objB, S32 slot, TransformF txfm ), ( MatrixF::Identity ),
( SceneObject* objB, S32 slot, TransformF txfm ), ( TransformF::Identity ),
"@brief Mount objB to this object at the desired slot with optional transform.\n\n"

"@param objB Object to mount onto us\n"
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2 changes: 1 addition & 1 deletion Engine/source/sim/actionMap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1868,7 +1868,7 @@ static ConsoleDocFragment _ActionMapbind2(
"ActionMap",
"bool bind( string device, string action, string flag, string deadZone, string scale, string command );");

ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier spec, mod...], command )"
ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )"
"@hide")
{
StringStackWrapper args(argc - 2, argv + 2);
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