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Merge branch 'UpdatedLeaderboardLogic' of https://github.com/Gamify-I…
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…T/overworld into UpdatedLeaderboardLogic
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Duyguoe committed Nov 19, 2024
2 parents 0db248d + 9c3db19 commit 1b3bfb9
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Showing 2 changed files with 28 additions and 46 deletions.
27 changes: 3 additions & 24 deletions Assets/Scripts/GameManager/DataManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ public class DataManager : MonoBehaviour
[SerializeField] private List<RuntimeAnimatorController> characterAnimators;
[SerializeField] private List<Sprite> characterHeads;
private PlayerAnimation animationScript;
private Image minimapHead;
private CharacterSelection characterSelectionScript;

void Start()
{
Expand Down Expand Up @@ -365,29 +365,8 @@ public void SetupCharacter()
string selectedBody = playerData.GetCurrentCharacter();
string selectedHead = playerData.GetCurrentAccessory();
animationScript.SetOutfitAnimator(selectedBody, selectedHead);

minimapHead = GameObject.FindGameObjectsWithTag("MinimapFace")[0].GetComponent<Image>();
switch (characterIndex)
{
case 1:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character1_face");
break;
case 2:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character2_face");
break;
case 6:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character6_face");
break;
case 7:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character7_face");
break;
case 8:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character8_face");
break;
default:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character0345_face");
break;
}
characterSelectionScript = GameObject.FindObjectOfType<CharacterSelection>();
characterSelectionScript.ChangeMinimapFace();
}

/// <summary>
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47 changes: 25 additions & 22 deletions Assets/Scripts/HUD/CharacterSelection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -508,28 +508,7 @@ public void ConfirmButton()
}
else
{
switch(currentIndex)
{
case 1:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character1_face");
break;
case 2:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character2_face");
break;
case 6:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character6_face");
break;
case 7:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character7_face");
break;
case 8:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character8_face");
break;
default:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character0345_face");
break;
}

ChangeMinimapFace();

animationScript.SetOutfitAnimator(selectedBody, selectedHead);
ownData.SetCurrentCharacter(selectedBody);
Expand All @@ -542,6 +521,30 @@ public void ConfirmButton()
}
}

public void ChangeMinimapFace() {
switch (currentIndex)
{
case 1:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character1_face");
break;
case 2:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character2_face");
break;
case 6:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character6_face");
break;
case 7:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character7_face");
break;
case 8:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character8_face");
break;
default:
minimapHead.sprite = Resources.Load<Sprite>("Minimap/character0345_face");
break;
}
}

public void CloseWarningPanel()
{
warningPanel.SetActive(false);
Expand Down

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