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A collection of mods for the survival game Icarus (Join our Icarus modding community!)

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CritFail Mods

Welcome to my collection of mods for Icarus: First Cohort. Below will be listed the various mods and a description of what they adjust. RECOMMENDED: Download the Icarus Mod Manager by Jim72. It will allow you to easily and conveniently install, remove, merge, and update any mods you use! Mods can be updated every week simply by updating the data folder and then updating the installed mods without the need to re-download versions of them. You can find it here: https://github.com/Jimk72/Icarus_Software

Also, head on over to the Linkarus Discord community for news, help, and other stuff regarding the modding community for the game!

Mod Changes:


Blessing of Tartarus

  • Cave debuff now gives beneficial stats
  • Pneumonia doubles down and gives even more beneficial stats
  • Both debuffs have had their names and descriptions 'modified'

Improved Undersuits

  • More Module slots added to many suits
  • Food slot added to a few more suits
  • Stats tweaked/added to many suits (extra resistances, extra inventory slots, etc.)

Modules & Backpacks (AND now the Buffalo Cart)

  • Cart weight capacity increased to 3000kg and movement debuff removed
  • Various small tweaks to some Upgrade Modules
  • Increases and additions to many backpack stats

Outdoor Stations

  • All crafting stations can now be placed outside (no longer require shelter to work and are immune to weather damage)

Gifts of Prometheus (overhaul):

  • Various improvements to crafting (bulk recipes, adjusted material costs for tier 4 benches, etc.)
  • Buff durations doubled (600 > 1200, 900 > 1800, 1200 > 2400)
  • Stack sizes of many items increased (200 for ammo, up to 1000 for various materials, 100 for food, etc.)
  • Biofuel Generator, Solar Panel, and Waterwheel generate a power network of 20k each - Windmill power network 5k each
  • Deep Vein Drill Speed increased to 10 seconds
  • Dropship/Loadout increased to 40 slots
  • Horde Mode: Exotic rewards for each wave increased, up to a maximum potential payout of 450 Exotics for completing all 3 waves
  • Horde Mode: Timers between waves decreased - hold onto your butts!
  • Workshop Biofuel can has 30L of fuel
  • Crop Plots stack! (up to 20)
  • Larkwell items buffed to 100k health
  • Arrows fly much faster - similar to what you would expect from a compound bow in real life
  • Pistol holds 6 rounds instead of single-shot
  • Hunting Rifle holds 12 rounds instead of 6

Waste Not

  • 'Waste Not' talent renamed to 'What's This?' and the description is changed to reflect what it now does.
  • 'All' version - Exotics as secondary resource from all metal ores; non-metal ores grant more of the same as secondary resources; 1/2/3% chance based on points invested talent
  • 'ULTIMATE' version - same as ALL version but with a 5/10/15% chance
  • 'PlatTi' version - Exotics as secondary resource from Platinum and Titanium ore nodes; all other metal and non-metal ores grant more of themselves as secondary resources; retains the 5/10/15% chance of vanilla ranks

DISCLAIMER: mods can cause issues when playing with others. Generally, use them for solo or offline play. If you intend to run mods with a group, insure that all party members have the same mods installed so that you do not run into any conflicts or bugs. Running mods in a group setting without everyone else running them can cause all sorts of problems (items missing, crashes, etc.)

INSTALLATION:

  • If you do not already have one, you need to create a new folder and name it 'mods' in the following directory - Disk > Program Files (x86) > steamapps > common > Icarus > Icarus > Content > Paks. Download desired .pak files, and drag and drop into the mods folder you created. Good to go!

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A collection of mods for the survival game Icarus (Join our Icarus modding community!)

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