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Merge pull request #126 from Fenyx4/dungeon
Simple dungeons!
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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namespace U4DosRandomizer.Helpers | ||
{ | ||
public static class Extensions | ||
{ | ||
// https://github.com/MrYossu/MazesForProgrammers/blob/1fae491a80240f80c334f2721189dd43a0146dec/Mazes.Models/Models/Extensions.cs | ||
public static T Rand<T>(this IEnumerable<T> items, Random r = null) => | ||
items.Shuffle(r).First(); | ||
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// https://github.com/MrYossu/MazesForProgrammers/blob/1fae491a80240f80c334f2721189dd43a0146dec/Mazes.Models/Models/Extensions.cs | ||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> items, Random r) => | ||
items.OrderBy(n => r.Next()); | ||
} | ||
} |
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using System; | ||
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namespace U4DosRandomizer | ||
{ | ||
public interface IMazeGenerator | ||
{ | ||
void GenerateMaze(string dungeonName, Dungeon dungeon, int numLevels, int width, int height, Random rand); | ||
} | ||
} |
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using System; | ||
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namespace U4DosRandomizer | ||
{ | ||
internal class NoDungeonGenerator : IMazeGenerator | ||
{ | ||
public NoDungeonGenerator() | ||
{ | ||
} | ||
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public void GenerateMaze(string dungeonName, Dungeon dungeon, int numLevels, int width, int height, Random rand) | ||
{ | ||
for(int l = 0; l < numLevels; l++) | ||
{ | ||
for(int x = 0; x < width; x++) | ||
{ | ||
for(int y = 0; y < height; y++) | ||
{ | ||
dungeon.SetTile(l, x, y, DungeonTileInfo.Wall); | ||
} | ||
} | ||
} | ||
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if (dungeonName.ToLower() != "abyss") | ||
{ | ||
// Starting tile needs to exit dungeon | ||
dungeon.SetTile(0, 1, 1, DungeonTileInfo.LadderUp); | ||
for(int x = 2; x < 6; x++) | ||
{ | ||
dungeon.SetTile(0, x, 1, DungeonTileInfo.Nothing); | ||
} | ||
dungeon.SetTile(0, 6, 1, DungeonTileInfo.LadderDown); | ||
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for (int l = 1; l < numLevels; l++) | ||
{ | ||
if (l != numLevels - 1) | ||
{ | ||
dungeon.SetTile(l, 6, 1, DungeonTileInfo.LadderBoth); | ||
} | ||
else | ||
{ | ||
dungeon.SetTile(l, 6, 1, DungeonTileInfo.LadderUp); | ||
} | ||
} | ||
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dungeon.SetTile(numLevels - 1, 6, 2, DungeonTileInfo.AltarOrStone); | ||
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//// Altar of Truth needs to be in row 1 or 2 | ||
//dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.DungeonRoomStart + 15); | ||
//// Altar of Love needs to be in row 3 | ||
//dungeon.SetTile(numLevels - 1, 3, 3, DungeonTileInfo.DungeonRoomStart + 15); | ||
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if (dungeonName.ToLower() == "deceit") | ||
{ | ||
// Altar of Truth enter from the north needs to be in row 1 or 2 | ||
dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 7, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 8, 1, DungeonTileInfo.Nothing); | ||
} | ||
if(dungeonName.ToLower() == "shame") | ||
{ | ||
// Altar of Truth enter from the east needs to be in row 1 or 2 | ||
dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 6, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 7, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 8, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 1, 2, DungeonTileInfo.Nothing); | ||
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// Altar of Courage enter from the west needs to be in row 4-8 | ||
dungeon.SetTile(numLevels - 1, 5, 5, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 1, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 2, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 4, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 3, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 4, DungeonTileInfo.Nothing); | ||
} | ||
if (dungeonName.ToLower() == "wrong") | ||
{ | ||
// Altar of Truth enter from the west needs to be in row 1 or 2 | ||
dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 1, 8, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 8, 8, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 7, 8, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 6, 8, DungeonTileInfo.Nothing); | ||
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// Altar of Love enter from the east needs to be in row 3 | ||
dungeon.SetTile(numLevels - 1, 3, 3, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 2, 8, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 8, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 7, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 6, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 5, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 4, DungeonTileInfo.Nothing); | ||
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} | ||
if (dungeonName.ToLower() == "despise") | ||
{ | ||
// Altar of Love enter from the north needs to be in row 3 | ||
dungeon.SetTile(numLevels - 1, 3, 3, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 7, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 8, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 2, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 2, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 2, 3, DungeonTileInfo.Nothing); | ||
} | ||
if (dungeonName.ToLower() == "covetous") | ||
{ | ||
// Altar of Love enter from the west needs to be in row 3 | ||
dungeon.SetTile(numLevels - 1, 3, 3, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 3, 2, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 3, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 4, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 1, DungeonTileInfo.Nothing); | ||
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// Altar of Courage enter from the east needs to be in row 4-8 | ||
dungeon.SetTile(numLevels - 1, 5, 5, DungeonTileInfo.DungeonRoomStart + 15); | ||
dungeon.SetTile(numLevels - 1, 5, 6, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 7, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 5, 8, DungeonTileInfo.Nothing); | ||
} | ||
if (dungeonName.ToLower() == "destard") | ||
{ | ||
// Altar of Courage enter from the north needs to be in row 4-8 | ||
dungeon.SetTile(numLevels - 1, 5, 5, DungeonTileInfo.DungeonRoomStart + 15); | ||
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dungeon.SetTile(numLevels - 1, 7, 1, DungeonTileInfo.Nothing); | ||
dungeon.SetTile(numLevels - 1, 8, 1, DungeonTileInfo.Nothing); | ||
for (int y = 1; y < 6; y++) | ||
{ | ||
dungeon.SetTile(numLevels - 1, 8, y, DungeonTileInfo.Nothing); | ||
} | ||
for (int x = 1; x < 5; x++) | ||
{ | ||
dungeon.SetTile(numLevels - 1, x, 5, DungeonTileInfo.Nothing); | ||
} | ||
} | ||
if (dungeonName.ToLower() == "hythloth") | ||
{ | ||
// Altar of Truth needs to be in row 1 or 2 | ||
dungeon.SetTile(numLevels - 1, 1, 1, DungeonTileInfo.DungeonRoomStart + 15); | ||
// Altar of Love needs to be in row 3 | ||
dungeon.SetTile(numLevels - 1, 3, 3, DungeonTileInfo.DungeonRoomStart + 15); | ||
// Altar of Courage needs to be in row 4-8 | ||
dungeon.SetTile(numLevels - 1, 5, 5, DungeonTileInfo.DungeonRoomStart + 15); | ||
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// LB entrance connection | ||
for (int y = 0; y < height; y++) | ||
{ | ||
dungeon.SetTile(0, 5, y, DungeonTileInfo.Nothing); | ||
} | ||
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// Passage way connecting all | ||
for (int y = 2; y < 6; y++) | ||
{ | ||
dungeon.SetTile(numLevels - 1, 6, y, DungeonTileInfo.Nothing); | ||
} | ||
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// Altar of Truth enter from the south needs to be in row 1 or 2 | ||
for (int x = 2; x < 6; x++) | ||
{ | ||
dungeon.SetTile(numLevels - 1, x, 1, DungeonTileInfo.Nothing); | ||
} | ||
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// Altar of Love enter from the south needs to be in row 3 | ||
for (int x = 4; x < 6; x++) | ||
{ | ||
dungeon.SetTile(numLevels - 1, x, 3, DungeonTileInfo.Nothing); | ||
} | ||
} | ||
} | ||
else | ||
{ | ||
for (int l = 0; l < numLevels; l++) | ||
{ | ||
dungeon.SetTile(l, 1, 1+l, DungeonTileInfo.LadderUp); | ||
} | ||
for (var l = 0;l < numLevels; l++) | ||
{ | ||
dungeon.SetTile(l, 1, 2+l, DungeonTileInfo.AltarOrStone); | ||
} | ||
} | ||
} | ||
} | ||
} |
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