Releases: FAForever/faf-coop-maps
Releases · FAForever/faf-coop-maps
Co-op maps version 9.0.1
What's Changed
- [Strings] Fixed spelling and grammar issues in new campaign missions by @hypoxia125 in #428
- Remaster UEF M6 by @Dhomie in #429
- FA M2 Fix - Check nuke launchers alive (Dawn (X1CA_Coop_002)) by @maudlin27 in #434
- Fix UEF M6 mission failures by @Dhomie in #433
- Remove the
'
from imports and file names by @Garanas in #431
New Contributors
- @hypoxia125 made their first contribution in #428
Full Changelog: v9.0.0...v9.0.1
Co-op maps version 9.0.0
What's Changed
- Fix syntax by @speed2CZ in #402
- Adjust Asswasher crash position by @speed2CZ in #404
- Prothyon fixes by @speed2CZ in #405
- Fix Aeon M2 objective SCCA_Coop_A02_script.lua by @maudlin27 in #410
- Aeon M2 - check if transport is dead by @maudlin27 in #411
- Aeon M2 - Fix bug with map not expanding if attackers killed quickly by @maudlin27 in #412
- Fix AI air attack - Aeon Mission 4 by @maudlin27 in #413
- Fix taunts in Aeon Mission 4 by @maudlin27 in #414
- Rebalance FAM2 initial attack by @speed2CZ in #418
- Fix trigger to account for all players by @speed2CZ in #419
- Aeon M4 fix bug with missing transport platoon by @maudlin27 in #427
- Cybran M4 - fix bug where M2 can be completed before it has started by @maudlin27 in #426
- Cybran M4 fix where player is quicker than intro by @maudlin27 in #425
- Cybran M6 - Bugfix if units destroyed by @maudlin27 in #423
- FA M3 Red Dawn: Fix bug with 1st mission completion due to external factories by @maudlin27 in #420
- Update Seraphim and Coalition maps by @Garanas in #417
- Fix some incorrect Aeon briefing VO cue orders by @TwelveEyes in #422
- Remaster Cybran M6 by @Dhomie in #424
- Fixes for the new mobile factories by @speed2CZ in #416
New Contributors
- @maudlin27 made their first contribution in #410
- @TwelveEyes made their first contribution in #422
- @Dhomie made their first contribution in #424
Full Changelog: v8.0.2...v9.0.0
Co-op maps version 8.0.2
Patch 8.0.2
Aeon Campaign
Operation Beginnings (6th mission)
- Fixed the script breaking when trying to teleport Marxon while taking a lot of damage.
Cybran Campaign
Operation Artifact (2nd mission)
- Increased area detection around the gate for finishing the mission.
Custom missions
Operation Blockade
- Fixed syntax error that prevented starting the mission.
Contributors
- speed2
Co-op maps version 8.0.1
Patch 8.0.1
General
- Added briefing data for original missions. Briefings will be available after the next game patch.
- Added pre and post operation movies data.
- Last Aeon, Cybran and UEF mission will now play the final movies.
FA Campaign
Operation Mindgames (5th mission)
- Fixed players 2-4 not spawning correctly.
- Increased Fletcher's unit cap.
UEF Campaign
Operation Vaccine (4th mission)
- Dr. Sweeney's truck can't be given anymore to prevent mission from stucking.
Custom missions
Operation Trident
- Big Aeon attack to destroy the civilian city will no longer trigger when the player's secures the city in time.
Operation Tight Spot
- Fixed spelling in description.
- More zoomed out initial cam, ACU now moves from the front line, towards the air factory
- Fail build transport objective if CZAR dies
- Disable ACU shield after landing
- Move QAI's ASFs from player starting location
- QAI's spiderbots patrolling the main base won't try to target air experimentals anymore
- Extra QAI's T3 gunship patrol over the plateau
- Small terrain change near QAI's defences to prevent going around them
Contributors
- speed2
Co-op maps version 8.0.0
General
- Fix for Timed Expansion option not working in some missions
Aeon Campaign
Operation Beginnings (6th mission)
- UEF - Cybran skirmishes in the first part of the mission.
- Reworked last part of the mission.
- New Aeon bases on the corner islands.
- More overall attacks, including experimentals, game enders.
UEF Campaign
Operation Forge (5th mission)
- Research facilities can't be given now.
- Losing one of the research facilities should no longer break the mission in later parts.
- SMDs should be properly counted for all players now.
- The aeon nuke attack after loading the SMDs will no longer kill one of the research facilities.
- Aeon will keep nuking players on hard difficulty, until you destroy all the nukes.
- TMDs added into most of the bases, you can no longer cheese the mission with ACU TML.
- Added more pgens into aeon and cybran bases, they should no longer e stall.
- Added more shields into enemy bases.
- Improved players acu spawning sequence, they should now leave the gate one by one.
FA Campaign
Opration Mind Games (5th mission)
- Fletcher build his base much faster without stalling.
- Hex5 now builds more Experimentals.
Custom Missions
Operation Golden Crystals
- Improved attacks.
Operation Blockade
- Added point defense on far right island.
- Reduced the 2 T3 mex, to 1 T2 and 1 T1.
- Adjusted more Air attack paths to fly over Island.
- Adjusted one hover attack to go to that island.
Novax Station Assault
- Added last part of the mission.
- Rebalance of some of the attacks in the first two parts.
Operation Tight Spot
- Brand new mission.
Contributors
- Shadowlorda1
- speed2
- UnassumingKiwi
Co-op maps version 7.0.1
Patch 7.0.1 (June 12th, 2022)
Fixes the naming convention and a small scripting bug of the Holy Raid mission.
Co-op maps version 7.0.0
Introduces three new operations made by Shadowlorda1:
- Blockade
- Holy Raid
- Golden Crystals
Adds support for BlackOps ACUs.