Ship stop command now executes every time #292
Merged
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When in space, the "stop" command works once, but under some conditions it does not work after the first time.
This is because the
m_stop
flag is set totrue
once a stop command is processed, but because it doesn't always get reset back tofalse
later, theStop()
command just returns early due to itsif (m_stop) return;
check. Unfortunately, the ship continues moving.Given that Destiny's
Stop()
method seems harmless to repeatedly execute, I've made the change in this PR to remove thereturn
statements that were preventing the stop command from triggering ifm_stop
was true.Now my ship stops as expected in the client.
Summary by Sourcery
Ensure the ship stop command executes every time by removing early return conditions in the Stop() method, allowing repeated execution of the stop command.
Bug Fixes: