Skip to content

Commit

Permalink
Updated version number + preparations for new build
Browse files Browse the repository at this point in the history
  • Loading branch information
Eukaryot committed Mar 25, 2023
1 parent a993fad commit 4f79bce
Show file tree
Hide file tree
Showing 5 changed files with 6,587 additions and 6,316 deletions.
4 changes: 2 additions & 2 deletions Oxygen/sonic3air/data/metadata.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"Game" : "Sonic 3 - Angel Island Revisited",
"Author" : "Eukaryot (original game by SEGA)",
"Version" : "23.03.12.0",
"GameAppBuild" : "0x23031200"
"Version" : "23.03.25.0",
"GameAppBuild" : "0x23032500"
}
Binary file modified Oxygen/sonic3air/data/sprites/titlescreen/title_screen.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
4 changes: 3 additions & 1 deletion Oxygen/sonic3air/scripts/_reference/cpp_core_functions.lemon
Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,7 @@ declare function void setWorldSpaceOffset(s32 px, s32 py)
declare function void Debug.drawRect(s32 px, s32 py, s32 width, s32 height)
declare function void Debug.drawRect(s32 px, s32 py, s32 width, s32 height, u32 color)

declare function SpriteHandle Renderer.addSpriteHandle(u64 spriteKey, s16 px, s16 py, u16 renderQueue)
declare function SpriteHandle Renderer.addSpriteHandle(u64 spriteKey, s32 px, s32 py, u16 renderQueue)

declare function u8 Audio.getAudioKeyType(u64 sfxId)
declare function s8 Audio.isPlayingAudio(u64 sfxId)
Expand Down Expand Up @@ -352,7 +352,9 @@ declare function void SpriteHandle:setRotationScale(float degrees, float scaleX,
declare function void SpriteHandle:setPriorityFlag(s8 priorityFlag)
declare function void SpriteHandle:setCoordinateSpace(u8 space)
declare function void SpriteHandle:setUseGlobalComponentTint(s8 enable)
declare function void SpriteHandle:setBlendMode(u8 blendMode)
declare function void SpriteHandle:setPaletteOffset(u16 paletteOffset)
declare function void SpriteHandle:setTintColor(float red, float green, float blue, float alpha)
declare function void SpriteHandle:setOpacity(float opacity)
declare function void SpriteHandle:setAddedColor(float red, float green, float blue)
declare function void SpriteHandle:setSpriteTag(u64 spriteTag, s32 px, s32 py)
Loading

0 comments on commit 4f79bce

Please sign in to comment.