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Merge pull request #185 from EGO-Tech/hexxer-trio
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hexxer trio: initial release
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vinteo authored May 22, 2024
2 parents bf9ad68 + 5b77477 commit 9d476b2
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2 changes: 1 addition & 1 deletion flipper/ship.json
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"types": [
{
"type": "asteroid-hauler",
"order": 4
"order": 5
}
],
"blueprints": [
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5 changes: 5 additions & 0 deletions hexxer_trio/CHANGELOG.md
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# Changelog

## v1.0.0 (Current) - 22/05/2024

- Initial release
16 changes: 16 additions & 0 deletions hexxer_trio/FAQ.md
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# Frequently Asked Questions

## How much can I make from hauling safe zone asteroids?

Here is an estimated breakdown of 468Mv (T10) asteroids from the safe zone I got during testing.

<nord-table>

| Material | Volume | Credits |
| --- | --- | --- |
| Ice/Vokarium | 486Mv | 371k |
| Ajatite/Charodium | 486Mv | 631k |
| Valkite/Bastium | 486Mv | 272k |
| Ice/Nhurgite | 486Mv | 581k |

</nord-table>
15 changes: 15 additions & 0 deletions hexxer_trio/FEATURES.md
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# Features

- Standard Cruise function
- Turtle and Sloth function with adjustable rates
- 30 T2 generators each T1 enhanced with 10 T2 fuel chambers and 10 spare rods on racks
- Four medium propellant tanks with 16,000,000 units of propellant
- 144 batteries
- 122 T2 triangle thrusters providing forward thrust
- 16 T2 triangle thrusters providing braking thrust
- 24 T2 triangle maneuver thrusters
- Load automation that will load asteroids into the right container in the right order
- Material scanner that will output the materials in stacks as well as the estimated credits you will get for dropping the asteroid off at Origin stations
- Rangefinder to help judge forward distance and for approach
- Resource bridge for refueling
- 148m/s when empty
4 changes: 4 additions & 0 deletions hexxer_trio/KNOWN_ISSUES.md
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# Known Issues

- When asteroids are loaded more on one side, the ship can become unbalanced and appraoch will not work as well. Manual appraoch would probably be better.
- Currently there are no navigation features but will possibly add ISAN and Compass in the future if this ship becomes useful to Endos
15 changes: 15 additions & 0 deletions hexxer_trio/README.md
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# Hexxer Trio by EGOTech

[![CC BY-NC-SA 4.0](https://img.shields.io/badge/License-CC%20BY--NC--SA%204.0-lightgrey.svg)](http://creativecommons.org/licenses/by-nc-sa/4.0/)

## For Hexxer Trio information and download, see the [ship page](https://starbase.egotech.space/ships/hexxer-trio)

[![EGOTech Discord](https://discordapp.com/api/guilds/1013328685564178472/widget.png?style=banner2)](https://discord.gg/BKwVGvncmN)

## Changelog

View changelog [here](CHANGELOG.md)

## Designed by EGOTech

![EGOTech](../others/egotech/logos/egotech_logo_light.png)
82 changes: 82 additions & 0 deletions hexxer_trio/USAGE.md
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# Usage

## Flying the Ship

![Pilot Console](https://github.com/EGO-Tech/starbase-ships/raw/main/hexxer_trio/images/pilot_center_console.jpg)

The left lever on the center console controls backwards thrust (braking) and the right lever controls forward thrust.

<nord-table>

| Interface | Function |
|---|---|
| `ForwardThrust` | Current forward thrust, maximum of 10,000 units |
| `Cruise` | Activates cruise control, forward thrust will not reset to zero unless turned down. |
| `Turtle`, `TurtleRate` | Activates turtle mode which sets forward thrust to a maximum limit of `TurtleRate` (percent) of full thrust. |
| `Sloth`, `Sensitivity` | Activates sloth mode which sets yaw and pitch thrust to a maximum limit of `Sensitivity` (percent) of full thrust. |
| `Aim` | Reduces the response time of key presses for pitch and yaw. |
| `ID` | Toggle for the transponder. |
| `Distance` & `Range` | Distance for rangefinder. `Range` toggles the rangefinders.|
| `Scan`, `Material`, & `Credits` | Material scanning controls. See [Scanning Asteroids](#scanning-asteroids). |
| `Approach` & `Load` | Cargo loading controls. See [Loading Asteroids](#loading-asteroids). |

</nord-table>

## Managing Power and Fuel

![Pilot Right Console](https://github.com/EGO-Tech/starbase-ships/raw/main/hexxer_trio/images/pilot_right_console.jpg)

<nord-table>

| Interface | Function |
|---|---|
| `Propellant` | Total propellant remaining in propellant tanks, maximum of 10,000,000 units. |
| `Battery` | Shows current battery charge of the batteries, maximum of 10,000 units. |
| `Generator` | Current generator rate, maximum of 100%. |
| `Min Generator Rate` & `Min Gen` | Toggle and sets minimum generator rate. See [Managing Power](#managing-power). |
| `Fuel Rod 1` to `Fuel Rod 10` | Total fuel remaining on fuel rods, maximum of 300,000 units each. |
| `Shutdown` | Will turn off all fuel chambers thus shutting down generators. |

</nord-table>

### Managing Power

By default the generator will only run and ramp up when the batteries need charging so there is minimum management needed. But you can set a minimum generate rate by setting the `Min Generator Rate` value using the switch for the minimum rate and turning on `Min Gen`.

## Scanning Asteroids

![Scanner](https://github.com/EGO-Tech/starbase-ships/raw/main/hexxer_trio/images/scanner.jpg)

`Scan` turns on the material scanner. The beam has a range of 100m.
Point the beam at an asteroid and `Material` will show the materials in the asteroid along with the volume of each in stacks.
`Credits` will show the _estimated_ amount of credits you will get for the asteroid if you drop it off at Origin stations.
The calculation is 158.8% (worked out this with testing) of the cost of ore of the vendor price. **This only has data for safe zone materials.** The total volume of the asteroid in Mv is also shown.

## Loading Asteroids

![Pilot Left Console](https://github.com/EGO-Tech/starbase-ships/raw/main/hexxer_trio/images/pilot_left_console.jpg)

<nord-table>

| Interface | Function |
|---|---|
| Cargo `Load`, `Toggle` & `Distance` | Individual cargo loading controls. |
| `Unload` | Turns off all cargo lock beams. |
| `StrengthFactor` | Current strength of ship. May fluctuate as ore crates are filled. Anything below 1.0 means ship is damaged. |
| `DurabilityErrors` | Number of durability errors on the ship. If the asteroids are not position correctly it may cause errors |
| `Timer` | See [Timer](#timer). |

</nord-table>

Approach an asteroid by pointing the one of the cargo rangefinders at an asteroid and activating `Load` on the **specific cargo compartment** to approach.
This will guide the ship to around 6m of the asteroid. Once the asteroid is in place the cargo lock beam should activate itself.

All these can be done with the automated `Load` function on **the pilot center console**. This will load asteroid in the order of top, bottom right and finally bottom left. Point the correct rangefinder at the asteroid you wish to load and activate `Load`. This is activate the `Load` of the correct compartment.

`Unload` will turn of all cargo lock beams.

## Other Stuff

### Timer

On the pilot left console there is a `Timer` panel which acts as a timer. It will run when the ship is active and show total time in years, weeks, days, hours, minutes and seconds. To reset the timer, use your universal tool (`U` key) and clear the value of the `Timer` field.
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