BetterTextureAtlas is an Adobe Animate extension that tries to enhance the Texture Atlas exports,
Adding features and fixing its Animation file format so it presents more data for the user to easily change whether in-game or by tweaking values.
Features
- Blend Mode Support
- Baked Filters Support
- Matrix reformatting
- Multi-Symbol Support
- Extra Metadata
- Dynamic Tweening values
- Sound support with its according settings (Event, Stream)
- Vector Support
Fixes
- Reformatting of Filters
- Filtered One Frame Symbols matrix errors
- Optimized exports (being able to export 5~ SWF videos with relative ease)
With an Extension Manager (advisable)
With the Extension Manager open, whether from the Command Line or as an application, you install the extension, this should be known whether you use an application that comes within your Flash app or the CMD tool.
That being said, if you're using the Extension Manager app, just accept the license it'll be provided and it should be good to go.
Manually
To install them manually, you need to go to C:\Users\[UserName]\AppData\Local\Adobe\[Flash/Animate version]\[yourLocale]\Configuration\Commands
Example: C:\Users\sotif\AppData\Local\Adobe\Animate 2022\en_US\Configuration\Commands
With your zxp
file, rename the extension to zip
so you can extract the contents, except BetterTextureAtlas.mxi
(this is only useful for the Extension Managers mentioned before)
Pro Tip: You can search where should the files be placed in the mxi
file, specifically on the <files>
block.
After installing the extension, you should restart the program if it's currently running, and after that it should pop up in the Commands
tab.
Select the symbol that you wanna export an click Commands > BetterTextureAtlas
.
A window will show up with different export settings to export your Texture Atlas.