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0.7.1

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@SirLynix SirLynix released this 30 Dec 23:23
· 9 commits to release since this release

What's Changed - 0.7.1

  • Implemented infinite z far and reverse depth buffer planet can now be seen from an infinite distance!
  • Added a second planet (generated using the script made by @pytomprog)
  • Minimum network protocol has been raised to 0.7.0 (this was overlooked in the previous release)
  • Fix server crash when a ship environment is reused
  • Fix server health checker killing the server when generating the planets

Cascaded shadow maps are being reworked, in this version they went from 4096x4096 to 2048x2048, this should give a FPS boost for some machines.

Knowns bugs:

  • Player nickname appears incorrectly only if there's something in front of it, due to reverse depth comparison not being applied to it, this has been fixed to dev branch.
  • Spawning ship may not work after entering/exiting a ship
  • The computer entity physics collider can move in unpredictable ways client-side.

Full Changelog: 0.7.0...0.7.1

What's Changed - 0.7.0

  • The planet is now round
  • Planet generation scripts are now implemented, you can launch the game with --planet-editor to preview the planet generated by a script
  • The environment system has been reworked internally to allow for multiple planets in the near future.
  • Fix player normals that didn't follow animation
  • Scripting: Vec3 has been renamed Vec3f (same for EulerAngles and Quaternion), and Vec3i/Vec3ui have been introduced
  • The camera hack for seeing planet at very long distance has been removed, the far plane has been set to 5000 units to compensate, in a future release we will move to infinite zfar instead
  • A lot of small fixes

Full Changelog: 0.6.2...0.7.0