Releases: DeadlyBossMods/DBM-MoP
Releases · DeadlyBossMods/DBM-MoP
r168
Scenario (MoP)
r168 (2024-05-16)
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- Add .luarc.json and migrate globals check (#44)
- Update localization.ru.lua (#45)
- Update all mist of pandaria scenarios to support:
- Voice Packs
- Color by sound
- Smarter modern filters for interrupts
- Better antispam/culling of redundancies
- Inline Icons in timers
- More efficient combat log args tables
- Bump min core revision because sadly a new dbm core update has to go out to prevent scenario bugs here too that would have been introduced by mapid checking running scenario start too soon after zone changes.
- Add AutoGossip for Lei Shen Displacement Pad
- Add AutoGossip for Norushen
r167
Scenario (MoP)
r167 (2024-05-07)
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- Bump ToCs for 10.2.7
- Fix some seticon nitpicks
- Fix bug identified by continued improvement to LuaLS function mapping
- apparently no one is actually ready for the cataclysm pre patch yet (ie multi interface versions separated by ,). So revert that for now
- War within TOC Support
r166
Scenario (MoP)
r166 (2024-04-28)
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- Migrate all old icon options to numeric type system
- Use GetSpellName where appropriate
r165
Scenario (MoP)
r165 (2024-04-20)
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- fix some mob voice pack errors
- Fix luaLS error
- Tsulong update
- Fix sneaky error that got through both checkers
- Protectors of the Endless updated with all same stuff as previous commits
- LeiShi modernized
- Timer tweaks and count fixes for all bosses in Mogushan Vaults
Will of the emporor updated with voice pack support and timer bar and inline icon improvements
The way combo works was also refactored to Fix a few logic errors. However there is still a bug on blizzards end preventing resetting combo count (since on 10.2.6 combos never end after they start due to boss energy bugs) - how this got reverted is beyond me
- Make phase cancelation more robust on spirit kings
Updated stoneguard with voice pack support, cleanup, syncable varables, and cleaner options UI - fix option grouping
- fix error that slipped through all checks
- Remaster localization.cn.lua (#43)
- Spirit kings updated
- Massive improvements to GUI option layout
- Voice pack support
- Culling of redundant warnings
- Clarification on some warnings
- Better option defaults
- Syncable Variables
- 1 new chat yell
- Garajal Updated with same as previous mods
- Remove unused global
- Fix some erorrs
- Some of these updates are very slow process, but getting used to new toolset which is making stuff that i normally do quicker take much longer. Bare with me as I work through mop mods very slowly
This fully updates Elegon and Feng to supporting modern timer colors and icons, voice packs, syncable variables, modern callbacks, and better option defaults - Update README.md
- maybe this?
- maybe this to ignore those last warnings?
- Fix a couple more
- kill off computational distance calculations on raden that auto marked the furthest player from active vita. that's obviously not gonna work anymore
Fix a ton of LuaLS warnings - Create luals.yml
- Fix issues from #20
- Fix timer issues from #21
- Fix #22
- Fixed a bug that caused timer to start twice every cast, creating false debug. Closes #23
- Fix #25
- Fix #24
- Small timer revisions. Closes #11
- Fix typo
- Update all outdoor/world boss content in MoP to support modern features like voice packs, smarter/better api checks, and redundancy cleanup
r164
Scenario (MoP)
r164 (2024-03-19)
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- BUMP retail TOC
- Prevent modules being visible if installed in a non retail client
- Update ci.yml
- Fix event registration and remove unused test function (#41)
r163
Raids (MoP)
r163 (2024-01-16)
Full Changelog Previous Releases
- Bump tocs for 10.2.5
- Update one distance API to be classic only
r162
Raids (MoP)
r162 (2024-01-08)
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- Update dropdowns with groupings
- fuck you sourceDropdowns still don't render at all if they don't have an option above them to anchor to, and since groupbyspells has removed most from misc section, added misc lines above all dropdowns as fallback
- reclassify world boss mod
- Revert someof combat to RP timer changes, since I reworked and restored object and I do still want distinction of combat auto starts from rp "this doesn't auto engage" timers
r161
Raids (MoP)
r161 (2024-01-05)
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- replace all uses of NewCombatTimer with NewRPTimer
r160
r159
Raids (MoP)
r159 (2023-09-05)
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- Toc Bumps for retail
- Update .toc files (#40)