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init empty project
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DanielElisenberg committed Apr 12, 2024
1 parent 6cc870d commit 76c86b9
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2 changes: 2 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
2 changes: 2 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/
1 change: 1 addition & 0 deletions icon.svg
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37 changes: 37 additions & 0 deletions icon.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://bgdffv26ko15j"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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20 changes: 20 additions & 0 deletions project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="ludum55"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"

[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
3 changes: 3 additions & 0 deletions scenes/game.tscn
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[gd_scene format=3 uid="uid://cwqjvldhkstek"]

[node name="game" type="Node2D"]
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