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Updated to include DLC vehicles. Up to date as of 7/21/2022
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<?xml version="1.0" encoding="UTF-8"?> | ||
|
||
<CWeaponInfoBlob> | ||
<SlotNavigateOrder> | ||
<Item> | ||
<WeaponSlots /> | ||
</Item> | ||
<Item> | ||
<WeaponSlots /> | ||
</Item> | ||
</SlotNavigateOrder> | ||
<SlotBestOrder> | ||
<WeaponSlots /> | ||
</SlotBestOrder> | ||
<TintSpecValues /> | ||
<FiringPatternAliases /> | ||
<UpperBodyFixupExpressionData /> | ||
<AimingInfos /> | ||
<Infos> | ||
<Item> | ||
<Infos /> | ||
</Item> | ||
<Item> | ||
<Infos /> | ||
</Item> | ||
<Item> | ||
<Infos> | ||
<Item type="CWeaponInfo"> | ||
<Name>VEHICLE_WEAPON_JB700_MG</Name> | ||
<Model /> | ||
<Audio>AUDIO_ITEM_VEHICLE_WEAPON_MG</Audio> | ||
<Slot /> | ||
<DamageType>BULLET</DamageType> | ||
<Explosion> | ||
<Default>DONTCARE</Default> | ||
<HitCar>DONTCARE</HitCar> | ||
<HitTruck>DONTCARE</HitTruck> | ||
<HitBike>DONTCARE</HitBike> | ||
<HitBoat>DONTCARE</HitBoat> | ||
<HitPlane>DONTCARE</HitPlane> | ||
</Explosion> | ||
<FireType>INSTANT_HIT</FireType> | ||
<WheelSlot>WHEEL_PISTOL</WheelSlot> | ||
<Group /> | ||
<AmmoInfo ref="AMMO_MINIGUN" /> | ||
<AimingInfo ref="HELI_TARGETING_RESTRAINTS" /> | ||
<ClipSize value="750" /> | ||
<AccuracySpread value="1.000000" /> | ||
<AccurateModeAccuracyModifier value="0.500000" /> | ||
<RunAndGunAccuracyModifier value="2.000000" /> | ||
<RunAndGunAccuracyMinOverride value="-1.000000" /> | ||
<RecoilAccuracyMax value="1.000000" /> | ||
<RecoilErrorTime value="3.000000" /> | ||
<RecoilRecoveryRate value="1.000000" /> | ||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> | ||
<MinHeadShotDistanceAI value="1000.000000" /> | ||
<MaxHeadShotDistanceAI value="1000.000000" /> | ||
<HeadShotDamageModifierAI value="1000.000000" /> | ||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> | ||
<MinHeadShotDistancePlayer value="5.000000" /> | ||
<MaxHeadShotDistancePlayer value="40.000000" /> | ||
<HeadShotDamageModifierPlayer value="18.000000" /> | ||
<Damage value="30.000000" /> | ||
<DamageTime value="0.000000" /> | ||
<DamageTimeInVehicle value="0.000000" /> | ||
<DamageTimeInVehicleHeadShot value="0.000000" /> | ||
<HitLimbsDamageModifier value="0.500000" /> | ||
<NetworkHitLimbsDamageModifier value="0.800000" /> | ||
<LightlyArmouredDamageModifier value="0.750000" /> | ||
<VehicleDamageModifier value="1.500000" /> | ||
<Force value="100.000000" /> | ||
<ForceHitPed value="100.000000" /> | ||
<ForceHitVehicle value="750.000000" /> | ||
<ForceHitFlyingHeli value="750.000000" /> | ||
<OverrideForces /> | ||
<ForceMaxStrengthMult value="1.000000" /> | ||
<ForceFalloffRangeStart value="0.000000" /> | ||
<ForceFalloffRangeEnd value="50.000000" /> | ||
<ForceFalloffMin value="1.000000" /> | ||
<ProjectileForce value="0.000000" /> | ||
<FragImpulse value="2000.000000" /> | ||
<Penetration value="0.100000" /> | ||
<VerticalLaunchAdjustment value="0.000000" /> | ||
<DropForwardVelocity value="0.000000" /> | ||
<Speed value="10000.000000" /> | ||
<BulletsInBatch value="1" /> | ||
<BatchSpread value="0.000000" /> | ||
<ReloadTimeMP value="-1.000000" /> | ||
<ReloadTimeSP value="-1.000000" /> | ||
<VehicleReloadTime value="-1.000000" /> | ||
<AnimReloadRate value="1.000000" /> | ||
<BulletsPerAnimLoop value="1" /> | ||
<TimeBetweenShots value="0.120000" /> | ||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> | ||
<SpinUpTime value="-1.000000" /> | ||
<SpinTime value="-1.000000" /> | ||
<SpinDownTime value="-1.000000" /> | ||
<AlternateWaitTime value="0.060000" /> | ||
<BulletBendingNearRadius value="0.000000" /> | ||
<BulletBendingFarRadius value="0.750000" /> | ||
<BulletBendingZoomedRadius value="0.375000" /> | ||
<FirstPersonBulletBendingNearRadius value="0.000000" /> | ||
<FirstPersonBulletBendingFarRadius value="0.750000" /> | ||
<FirstPersonBulletBendingZoomedRadius value="0.375000" /> | ||
<Fx> | ||
<EffectGroup>WEAPON_EFFECT_GROUP_HEAVY_MG</EffectGroup> | ||
<FlashFx>muz_ba_vehicle_front_mg</FlashFx> | ||
<FlashFxAlt /> | ||
<FlashFxFP /> | ||
<FlashFxFPAlt /> | ||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||
<MuzzleSmokeFxFP /> | ||
<MuzzleSmokeFxMinLevel value="0.300000" /> | ||
<MuzzleSmokeFxIncPerShot value="0.100000" /> | ||
<MuzzleSmokeFxDecPerSec value="0.275000" /> | ||
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<ShellFx /> | ||
<ShellFxFP /> | ||
<TracerFx>bullet_tracer_mg</TracerFx> | ||
<PedDamageHash>BulletSmall</PedDamageHash> | ||
<TracerFxChanceSP value="0.600000" /> | ||
<TracerFxChanceMP value="0.800000" /> | ||
<FlashFxChanceSP value="1.000000" /> | ||
<FlashFxChanceMP value="1.000000" /> | ||
<FlashFxAltChance value="0.000000" /> | ||
<FlashFxScale value="1.000000" /> | ||
<FlashFxLightEnabled value="true" /> | ||
<FlashFxLightCastsShadows value="false" /> | ||
<FlashFxLightOffsetDist value="0.000000" /> | ||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" /> | ||
<FlashFxLightRGBAMax x="255.000000" y="136.000000" z="50.000000" /> | ||
<FlashFxLightIntensityMinMax x="2.000000" y="4.000000" /> | ||
<FlashFxLightRangeMinMax x="2.300000" y="2.700000" /> | ||
<FlashFxLightFalloffMinMax x="655.000000" y="700.000000" /> | ||
<GroundDisturbFxEnabled value="false" /> | ||
<GroundDisturbFxDist value="5.000000" /> | ||
<GroundDisturbFxNameDefault /> | ||
<GroundDisturbFxNameSand /> | ||
<GroundDisturbFxNameDirt /> | ||
<GroundDisturbFxNameWater /> | ||
<GroundDisturbFxNameFoliage /> | ||
</Fx> | ||
<InitialRumbleDuration value="90" /> | ||
<InitialRumbleIntensity value="0.500000" /> | ||
<InitialRumbleIntensityTrigger value="0.000000" /> | ||
<RumbleDuration value="90" /> | ||
<RumbleIntensity value="0.050000" /> | ||
<RumbleIntensityTrigger value="0.000000" /> | ||
<RumbleDamageIntensity value="1.000000" /> | ||
<InitialRumbleDurationFps value="0" /> | ||
<InitialRumbleIntensityFps value="0.000000" /> | ||
<RumbleDurationFps value="0" /> | ||
<RumbleIntensityFps value="0.000000" /> | ||
<NetworkPlayerDamageModifier value="1.000000" /> | ||
<NetworkPedDamageModifier value="1.000000" /> | ||
<NetworkHeadShotPlayerDamageModifier value="1.000000" /> | ||
<LockOnRange value="0.000000" /> | ||
<WeaponRange value="100.000000" /> | ||
<BulletDirectionOffsetInDegrees value="0.250000" /> | ||
<BulletDirectionPitchOffset value="-0.100000" /> | ||
<BulletDirectionPitchHomingOffset value="0.000000" /> | ||
<AiSoundRange value="200.000000" /> | ||
<AiPotentialBlastEventRange value="-1.000000" /> | ||
<DamageFallOffRangeMin value="100.000000" /> | ||
<DamageFallOffRangeMax value="120.000000" /> | ||
<DamageFallOffModifier value="0.300000" /> | ||
<VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash> | ||
<DefaultCameraHash /> | ||
<AimCameraHash /> | ||
<FireCameraHash /> | ||
<CoverCameraHash /> | ||
<CoverReadyToFireCameraHash /> | ||
<RunAndGunCameraHash /> | ||
<CinematicShootingCameraHash /> | ||
<AlternativeOrScopedCameraHash /> | ||
<RunAndGunAlternativeOrScopedCameraHash /> | ||
<CinematicShootingAlternativeOrScopedCameraHash /> | ||
<PovTurretCameraHash /> | ||
<CameraFov value="45.000000" /> | ||
<FirstPersonAimFovMin value="42.000000" /> | ||
<FirstPersonAimFovMax value="47.000000" /> | ||
<FirstPersonScopeFov value="0.000000" /> | ||
<FirstPersonScopeAttachmentFov value="0.000000" /> | ||
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> | ||
<FirstPersonDofMaxNearInFocusDistance value="0.000000" /> | ||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> | ||
<FirstPersonScopeAttachmentData /> | ||
<ZoomFactorForAccurateMode value="1.000000" /> | ||
<RecoilShakeHash /> | ||
<RecoilShakeHashFirstPerson /> | ||
<AccuracyOffsetShakeHash /> | ||
<MinTimeBetweenRecoilShakes value="150" /> | ||
<RecoilShakeAmplitude value="1.000000" /> | ||
<ExplosionShakeAmplitude value="-1.000000" /> | ||
<IkRecoilDisplacement value="0.000000" /> | ||
<IkRecoilDisplacementScope value="0.000000" /> | ||
<IkRecoilDisplacementScaleBackward value="1.000000" /> | ||
<IkRecoilDisplacementScaleVertical value="0.400000" /> | ||
<ReticuleHudPosition x="0.480000" y="0.525000" /> | ||
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" /> | ||
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimProbeLengthMin value="0.000000" /> | ||
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimProbeLengthMax value="0.000000" /> | ||
<AimOffsetMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMinFPSRNG x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMaxFPSRNG x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMinFPSScope x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetMaxFPSScope x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMinFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMedFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMaxFPSIdle x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" /> | ||
<AimProbeRadiusOverrideFPSIdle value="0.000000" /> | ||
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" /> | ||
<AimProbeRadiusOverrideFPSLT value="0.000000" /> | ||
<AimProbeRadiusOverrideFPSRNG value="0.000000" /> | ||
<AimProbeRadiusOverrideFPSScope value="0.000000" /> | ||
<TorsoAimOffset x="0.000000" y="0.000000" /> | ||
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> | ||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> | ||
<ReticuleMinSizeStanding value="1.000000" /> | ||
<ReticuleMinSizeCrouched value="1.000000" /> | ||
<ReticuleScale value="1.000000" /> | ||
<ReticuleStyleHash /> | ||
<FirstPersonReticuleStyleHash /> | ||
<PickupHash /> | ||
<MPPickupHash /> | ||
<HumanNameHash>WT_V_COM_MG</HumanNameHash> | ||
<MovementModeConditionalIdle /> | ||
<StatName>MG</StatName> | ||
<KnockdownCount value="-1" /> | ||
<KillshotImpulseScale value="1.000000" /> | ||
<NmShotTuningSet>normal</NmShotTuningSet> | ||
<AttachPoints /> | ||
<GunFeedBone /> | ||
<TargetSequenceGroup /> | ||
<WeaponFlags>Gun UsableOnFoot Vehicle ForceEjectShellAfterFiring ApplyVehicleDamageToEngine UseVehicleWeaponBoneForward</WeaponFlags> | ||
<TintSpecValues ref="TINT_DEFAULT" /> | ||
<FiringPatternAliases ref="NULL" /> | ||
<ReloadUpperBodyFixupExpressionData ref="default" /> | ||
<AmmoDiminishingRate value="0" /> | ||
<AimingBreathingAdditiveWeight value="1.000000" /> | ||
<FiringBreathingAdditiveWeight value="1.000000" /> | ||
<StealthAimingBreathingAdditiveWeight value="0.000000" /> | ||
<StealthFiringBreathingAdditiveWeight value="0.000000" /> | ||
<AimingLeanAdditiveWeight value="1.000000" /> | ||
<FiringLeanAdditiveWeight value="1.000000" /> | ||
<StealthAimingLeanAdditiveWeight value="0.000000" /> | ||
<StealthFiringLeanAdditiveWeight value="0.000000" /> | ||
<ExpandPedCapsuleRadius value="0.000000" /> | ||
<AudioCollisionHash /> | ||
<HudDamage value="30" /> | ||
<HudSpeed value="98" /> | ||
<HudCapacity value="100" /> | ||
<HudAccuracy value="10" /> | ||
<HudRange value="65" /> | ||
<VehicleAttackAngle value="25.000000" /> | ||
<TorsoIKAngleLimit value="-1.000000" /> | ||
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" /> | ||
<AirborneAircraftLockOnMultiplier value="1.000000" /> | ||
<ArmouredVehicleGlassDamageOverride value="-1.000000" /> | ||
<CamoDiffuseTexIdxs /> | ||
<RotateBarrelBone /> | ||
<RotateBarrelBone2 /> | ||
<FrontClearTestParams> | ||
<ShouldPerformFrontClearTest value="false" /> | ||
<ForwardOffset value="0.000000" /> | ||
<VerticalOffset value="0.000000" /> | ||
<HorizontalOffset value="0.000000" /> | ||
<CapsuleRadius value="0.000000" /> | ||
<CapsuleLength value="0.000000" /> | ||
</FrontClearTestParams> | ||
</Item> | ||
</Infos> | ||
</Item> | ||
<Item> | ||
<Infos /> | ||
</Item> | ||
</Infos> | ||
<VehicleWeaponInfos /> | ||
<WeaponGroupDamageForArmouredVehicleGlass /> | ||
<Name>DLC - Vehicle - JB700</Name> | ||
</CWeaponInfoBlob> |
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