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UPDATE 20230911
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Curilang committed Sep 12, 2023
1 parent 0349d08 commit 79f2202
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Showing 358 changed files with 22,311 additions and 2,949 deletions.
2 changes: 1 addition & 1 deletion BGAnimations/ModDate.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ return Def.BitmapText{
Font="_futura pt medium 30px";
InitCommand=function(s)
-- MDX:A:A:A:Year/Month/Day/00
s:settext("MDX:A:A:A:2023060300")
s:settext("MDX:A:A:A:2023090700")
s:xy(SCREEN_LEFT+64.2,SCREEN_TOP+8.5)
s:zoomx(0.42)
s:zoomy(0.4)
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107 changes: 69 additions & 38 deletions BGAnimations/ScreenCaution decorations/default.lua
Original file line number Diff line number Diff line change
@@ -1,38 +1,69 @@
local t = Def.ActorFrame{};

t[#t+1] = Def.ActorFrame{
InitCommand=cmd(Center;zoom,0.667);
Def.Quad{
InitCommand=cmd(diffusealpha,0;setsize,900,385;diffuse,color("#dddfe0"));
OnCommand=cmd(zoomy,0;sleep,0.6;linear,0.1;zoomy,1;diffusealpha,1;linear,0.1;diffusealpha,0.75;linear,0.1;diffuse,color("0.25,0.25,0.35,0.25");blend,Blend.Multiply;sleep,6.8;queuecommand,"GoOff");
GoOffCommand=cmd(linear,0.1;blend,Blend.Normal;zoomx,2;zoomy,0;diffuse,color("#dddfe0");diffusealpha,1);
};
LoadActor(Language().."txt.png")..{
InitCommand=cmd(diffusealpha,0);
OnCommand=cmd(zoomy,0;sleep,0.6;diffusealpha,1;linear,0.1;zoomy,1;sleep,7;linear,0.1;zoomx,1.5;zoomy,0;sleep,0;diffusealpha,0);
};
Def.ActorFrame{
OnCommand=cmd(sleep,7;queuecommand,"Stop");
StopCommand=cmd(stoptweening;diffusealpha,0);
LoadActor("header eff.png")..{
InitCommand=cmd(y,-214;diffusealpha,0;zoomx,0.94);
OnCommand=cmd(sleep,0.7;queuecommand,"Anim");
AnimCommand=cmd(zoomy,1;sleep,0.2;linear,0.4;diffusealpha,1;linear,0.7;zoomy,1.3;diffusealpha,0;queuecommand,"Anim");
};
LoadActor("header eff.png")..{
InitCommand=cmd(y,214;diffusealpha,0;zoomx,0.94;);
OnCommand=cmd(sleep,0.7;queuecommand,"Anim");
AnimCommand=cmd(zoomy,-1;sleep,0.2;linear,0.4;diffusealpha,1;linear,0.7;zoomy,-1.3;diffusealpha,0;queuecommand,"Anim");
};
};
LoadActor("footer.png")..{
InitCommand=cmd(diffusealpha,0);
OnCommand=cmd(y,0;zoomx,2;sleep,0.5;diffusealpha,1;linear,0.1;zoomx,1;linear,0.1;y,214;sleep,7;linear,0.1;zoomx,2;y,0;sleep,0.05;diffusealpha,0);
};
LoadActor("header.png")..{
InitCommand=cmd(diffusealpha,0);
OnCommand=cmd(y,0;zoomx,2;sleep,0.5;diffusealpha,1;linear,0.1;zoomx,1;linear,0.1;y,-214;sleep,7;linear,0.1;zoomx,2;y,0;sleep,0.05;diffusealpha,0);
};
};

return t;
return Def.ActorFrame{
Def.ActorFrame{
InitCommand=function(s) s:Center():zoom(0.667) end,
Def.Quad{
InitCommand=function(s) s:diffusealpha(0):setsize(900,385):diffuse(color("#dddfe0")) end,
OnCommand=function(s)
s:zoomy(0):sleep(0.6):linear(0.1):zoomy(1):diffusealpha(1)
s:linear(0.1):diffusealpha(0.75)
s:linear(0.1):diffuse(color("0.25,0.25,0.35,0.25"))
s:blend(Blend.Multiply):sleep(6.8)
s:queuecommand("GoOff")
end,
GoOffCommand=function(s)
s:linear(0.1):blend(Blend.Normal)
s:zoomx(2):zoomy(0)
s:diffuse(color("#dddfe0"))
s:diffusealpha(1)
end,
},
Def.Sprite{
Texture=Language().."txt.png",
InitCommand=function(s) s:diffusealpha(0) end,
OnCommand=function(s)
s:zoomy(0):sleep(0.6):diffusealpha(1)
s:linear(0.1):zoomy(1):sleep(7)
s:linear(0.1):zoomx(1.5):zoomy(0):sleep(0):diffusealpha(0)
end,
},
Def.ActorFrame{
OnCommand=function(s) s:sleep(7):queuecommand("Stop") end,
StopCommand=function(s) s:stoptweening():diffusealpha(0) end,
LoadActor("header eff.png")..{
InitCommand=function(s) s:y(-214):diffusealpha(0):zoomx(0.94) end,
OnCommand=function(s) s:sleep(0.7):queuecommand("Anim") end,
AnimCommand=function(s)
s:zoomy(1):sleep(0.2):linear(0.4):diffusealpha(1)
s:linear(0.7):zoomy(1.3):diffusealpha(0)
s:queuecommand("Anim")
end,
},
LoadActor("header eff.png")..{
InitCommand=function(s) s:y(214):diffusealpha(0):zoomx(0.94) end,
OnCommand=function(s) s:sleep(0.7):queuecommand("Anim") end,
AnimCommand=function(s)
s:zoomy(-1):sleep(0.2):linear(0.4):diffusealpha(1)
s:linear(0.7):zoomy(-1.3):diffusealpha(0)
s:queuecommand("Anim")
end,
},
},
LoadActor("footer.png")..{
InitCommand=function(s) s:diffusealpha(0) end,
OnCommand=function(s)
s:y(0):zoomx(2):sleep(0.5):diffusealpha(1)
s:linear(0.1):zoomx(1):linear(0.1):y(214):sleep(7)
s:linear(0.1):zoomx(2):y(0):sleep(0.05):diffusealpha(0)
end,
},
Def.Sprite{
Texture="header.png",
InitCommand=function(s) s:diffusealpha(0) end,
OnCommand=function(s)
s:y(0):zoomx(2):sleep(0.5):diffusealpha(1):linear(0.1):zoomx(1)
s:linear(0.1):y(-214):sleep(7)
s:linear(0.1):zoomx(2):y(0):sleep(0.05):diffusealpha(0)
end,
},
};
};
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Binary file modified BGAnimations/ScreenCaution decorations/kor_txt.png
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2 changes: 1 addition & 1 deletion BGAnimations/ScreenClear background.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ return Def.ActorFrame {
OnCommand=function(self)
Language()
Model()
SelectMusicBGM()
MenuTimer()
SelectMusicBGM()
local coins = GAMESTATE:GetCoins()
if coins >= 1 then
GAMESTATE:InsertCoin(-coins)
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25 changes: 15 additions & 10 deletions BGAnimations/ScreenCompany background/default.lua
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,9 @@ return Def.ActorFrame {
OnCommand=function(s) s:sleep(4.5):linear(0.5):diffusealpha(0) end,
};
Def.Sprite{
InitCommand=function(s) s:Center():diffusealpha(0) end,
OnCommand=function(s) s:Load(THEME:GetPathB("ScreenCompany","background/KONAMI_1")):FullScreen()
Texture="KONAMI_1",
InitCommand=function(s) s:FullScreen():diffusealpha(0) end,
OnCommand=function(s)
s:diffusealpha(0):linear(0.5):diffusealpha(1):sleep(4):linear(0.5):diffusealpha(0)
end,
};
Expand All @@ -18,26 +19,30 @@ return Def.ActorFrame {
OnCommand=function(s) s:diffusealpha(0):sleep(4):linear(0.5):diffusealpha(1) end,
};
Def.Sprite{
InitCommand=function(s) s:Center():diffusealpha(0) end,
OnCommand=function(s) s:Load(THEME:GetPathB("ScreenCompany","background/"..Language().."BEMANI")):zoom(0.766)
Texture=Language().."BEMANI",
InitCommand=function(s) s:Center():diffusealpha(0):zoom(0.766) end,
OnCommand=function(s)
s:sleep(4):linear(0.5):diffusealpha(1):sleep(2):linear(0.5):diffusealpha(0)
end,
};
Def.Sprite{
InitCommand=function(s) s:Center():diffusealpha(0) end,
OnCommand=function(s) s:Load(THEME:GetPathB("ScreenCompany","background/EAMUSEMENT")):zoom(0.6)
Texture="EAMUSEMENT",
InitCommand=function(s) s:Center():diffusealpha(0):zoom(0.6) end,
OnCommand=function(s)
s:sleep(7):linear(0.5):diffusealpha(1):sleep(2):linear(0.5):diffusealpha(0)
end,
};
Def.Sprite{
InitCommand=function(s) s:Center():diffusealpha(0) end,
OnCommand=function(s) s:Load(THEME:GetPathB("ScreenCompany","background/"..Language().."RSA")):zoom(0.667)
Texture=Language().."RSA",
InitCommand=function(s) s:Center():diffusealpha(0):zoom(0.667) end,
OnCommand=function(s)
s:sleep(10):linear(0.5):diffusealpha(1):sleep(2):linear(0.5):diffusealpha(0)
end,
};
Def.Sprite{
InitCommand=function(s) s:Center():diffusealpha(0) end,
OnCommand=function(s) s:Load(THEME:GetPathB("ScreenCompany","background/THANK YOU")):FullScreen()
Texture="THANK YOU",
InitCommand=function(s) s:FullScreen():diffusealpha(0) end,
OnCommand=function(s)
s:sleep(12):linear(0.5):diffusealpha(1):sleep(3):linear(0.5):diffusealpha(0)
end,
};
Expand Down
24 changes: 24 additions & 0 deletions BGAnimations/ScreenDataSaveSummary background/_GoldenLeaguebg.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
return Def.ActorFrame {
Def.Sprite{
Texture=THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/background"),
InitCommand=function(s) s:FullScreen():SetAllStateDelays(0.085) end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/stairs"))..{
InitCommand=function(s) s:Center():zoom(1.33):diffusealpha(1) end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/shadow"))..{
InitCommand = function(s) s:FullScreen() end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/boots high"))..{
InitCommand=function(s) s:zoom(0.667):xy(_screen.cx+186,_screen.cy+119) end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/boots high"))..{
InitCommand=function(s) s:zoom(0.667):xy(_screen.cx-186,_screen.cy+119):rotationy(-180) end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/boots high"))..{
InitCommand=function(s) s:zoom(0.667):xy(_screen.cx+347,_screen.cy-174):rotationy(-180):rotationz(-180) end,
};
LoadActor(THEME:GetPathG("","_doors/GoldenLeague/"..GoldenLeague().."/boots high"))..{
InitCommand=function(s) s:zoom(0.667):xy(_screen.cx-347,_screen.cy-174):rotationz(-180) end,
};
};
File renamed without changes.
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ local loader
if IsGoldenLeague() then
loader = "_GoldenLeaguebg"
else
loader = "_bluebg"
loader = THEME:GetPathB("ScreenSelectStyle","background")
end

return Def.ActorFrame{ LoadActor(loader); }
34 changes: 31 additions & 3 deletions BGAnimations/ScreenDataSaveSummary decorations.lua
Original file line number Diff line number Diff line change
@@ -1,7 +1,35 @@
local t = LoadFallbackB();
local x = LoadFallbackB()

x[#x+1] = Def.ActorFrame{
CodeMessageCommand = function(self, params)
if params.Name == 'Start' or params.Name == 'Center' then
MESSAGEMAN:Broadcast("StartButton");
SCREENMAN:GetTopScreen():Finish();
end;
end;
};

local function UpdateInternal(self,pn)
local ProfileText = self:GetChild('ProfileText');
local joinframe = self:GetChild('JoinFrame');
local bigframe = self:GetChild('BigFrame');
local ProfileUID = self:GetChild('ProfileUID');

local PlayerUID = PROFILEMAN:GetProfile(pn):GetGUID();
ProfileUID:settext(string.upper(string.sub(PlayerUID,1,4).."-"..string.sub(PlayerUID,5,8)));
bigframe:visible(true);
ProfileText:settext(PROFILEMAN:GetProfile(pn):GetDisplayName());
end

for pn in ivalues(GAMESTATE:GetEnabledPlayers()) do
x[#x+1] = Def.ActorFrame{
InitCommand=function(s) s:xy(pn==PLAYER_1 and _screen.cx-214 or _screen.cx+214,_screen.cy+9):zoom(0.667) end,
OnCommand=function(s) UpdateInternal(s,pn) end,
children = LoadPlayerStuff(pn);
};
end

t[#t+1] = Def.ActorFrame {
x[#x+1] = Def.ActorFrame {
LoadActor(THEME:GetPathS("","Profile In"))..{
OnCommand=cmd(play);
};
Expand All @@ -14,4 +42,4 @@ t[#t+1] = Def.ActorFrame {
};
};

return t
return x,t;
2 changes: 1 addition & 1 deletion BGAnimations/ScreenDataSaveSummary in.redir
Original file line number Diff line number Diff line change
@@ -1 +1 @@
ScreenSelectProfile in.lua
ScreenSelectProfile in
4 changes: 0 additions & 4 deletions BGAnimations/ScreenDataSaveSummary out.lua

This file was deleted.

1 change: 1 addition & 0 deletions BGAnimations/ScreenDataSaveSummary out.redir
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
ScreenSelectProfile in
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