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January 25th, 2018 - macOS Performance Improvements

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@AntoineConffx AntoineConffx released this 10 Jul 21:08
· 483 commits to master since this release
76a1b00
  • Mainly improved the performance of the macOS build. macOS is now using the same art assets as the PC and the performance of the triangle filtering compute shader is improved.
  • Reduced the size of the art assets because we only need one version of San Miguel for all platforms now.
  • macOS now runs the Hardware Tessellation unit test.
  • There is also now a new unit test that shows a procedurally generated planet.