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Release 1.54 - February 2nd, 2024 - Remote UI Control | Shader Server…
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… | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | Lots more ...
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wolfgangfengel committed Feb 3, 2024
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -125,6 +125,8 @@ Shading rate view based on the color per 2x2 pixel quad:
- Red – 2 vertical samples;
- Green – all 4 samples;

![Variable Rate Shading Debug](Screenshots/35_VRS_Debug.png)

UI description:
- Toggle VRS – enable/disable VRS
- Draw Cubes – enable/disable dynamic objects in the scene
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Windows 10 (2560x1080)
![Ray Queries on Windows 10](Screenshots/Raytracing/16_Raytracing_Win10_RX7600_2560x1080.png)

XBOX One Series X (1920x1080)
XBOX One Series X (1080p)
![Ray Queries on XBOX One Series X](Screenshots/Raytracing/16_Raytracing_XboxSeriesX_1920x1080.png)

iPhone 11 (Model A2111) at resolution 896x414
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This unit test is used to make sure the string, dynamic array and hash map implementation is stable.




# Examples
There is an example implementation of the Triangle Visibility Buffer as covered in various conference talks. [Here](https://diaryofagraphicsprogrammer.blogspot.com/2018/03/triangle-visibility-buffer.html) is a blog entry that details the implementation in The Forge.

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