v4.6
N7Huntsman
released this
24 Apr 04:16
·
7328 commits
to Development
since this release
Combat Extended 4.6 “Murder Loves Company”
Features
- Support for Zenith’s Multiplayer Mod.
- Added a split assembly structure, improving compatibility with code from other mods. This change has reset all Combat Extended mod settings to defaults, so be sure to confirm they’re to your liking.
- Added a stat to identify one-handed weapons.
- Added support for internal ammo cookoff functionality for internally carried ammo and for degrading natural armor, useful for vehicles and the like.
- Added support for explosive projectiles capable of penetrating walls.
- Implemented the partial armor feature for various sets of armor.
- Weapons now have a ‘durability’ stat that determines how much damage they take when used to parry. This is affected by weapon health, quality, material, and the wielder’s skill. For simplicity, this stat is hidden by default, but can be revealed in the mod options.
Fixes
- Fixed a missing check that could cause infinite explosions in the corner of the map.
- Set Generic Autocannon ammo class to AP instead if FMJ.
- Projectiles for the direct-fire version of the 105mm Howitzer no longer fly overhead.
- Advanced Ammo research is now an industrial instead of a spacer tech.
- Removed duplicate quality stat on carrying gear.
- AI should now friendly fire slightly less with grenades.
- Shields now have an ‘unfinished’ item during crafting, like other apparel.
- Increased the gravity factor of some hand grenades and other thrown projectiles. This should reduce pawns hitting things they’re taking cover behind with them.
- Removed outdated armor penetration stat and added generic ammo for 4.6x30mm.
- Corrected projectile label typos in 7.62x38mmR and 7.65x20mm.
- Removed some outdated SetMakerTags that were preventing some quest rewards from spawning at the correct frequency.
- Removed some outdated patches on Go Juice.
- Fixed an issue with autotargeting with single shot weapons.
- Removed an expensive check for Royalty shields that was constantly running, decreasing performance.
Compatibility
- Add integrated patches for the following mods:
◦ Communicable Diseases
◦ [Cosplay equipment] Blue archive
◦ [O21] Outland – Core
◦ [O21] Outland - Eastborn Empire
◦ British Weapon Set
◦ Fort's Firefighter gadget
◦ Kemomimihouse Kz
◦ Misc. Turrets
◦ Multiplayer
◦ Opossum Friends
◦ Remote Detonator
◦ RimCities
◦ RimHammer40k –Dreadnought
◦ Saclean Race
◦ Starship Troopers Arachnids
◦ Textiles+ (continued)
◦ VGP Garden Drinks UF
◦ Vanilla Factions Expanded – Classical
◦ Vanilla Storytellers Expanded – Winston Waves
◦ WarCasket Expanded - Updated integrated patches for the following mods:
◦ [JDS] Castle Walls
◦ [O21] Frogotten Realms
◦ [RH2] Rimmu-Nation Weapons
◦ ADE Advanced Turrets+
◦ Advanced Mechanoid Warfare
◦ Advanced Mortar
◦ Alpha Animals
◦ Alpha Biomes
◦ Ancient Blade Cyborg
◦ Ancient Human
◦ Android tiers
◦ Android tiers - TX Series
◦ Androids
◦ Androids Expanded
◦ Animal Equipment
◦ AnimalCollabProject
◦ Anthro Race
◦ Anty the War Ant
◦ Apex – Rimworld Legends
◦ Apparello
◦ Arachne Race
◦ Arrow Please
◦ Aspero Race
◦ Astoriel Legacy
◦ Beeralope Squad
◦ Censored Armory
◦ Cupros Alloys
◦ Expanded Materials – Metals
◦ FFGerman Shepherd
◦ Fantasy Metals Reforged
◦ Forsakens
◦ Fortifications – Industrial
◦ Kaiser Armory
◦ Kijin 2.0
◦ LTS Military
◦ Magical Menagerie
◦ Mechanoids Extraordinaire
◦ Medieval Overhaul
◦ Mincho, The Mint Choco Slime ~ HAR ver.
◦ More Mechanoids
◦ More Utility Packs
◦ Morgante Mafia Weapons Pack
◦ MorrowRim - Bloodmoon
◦ NewRatkinPlus
◦ Nyaron
◦ Orassans
◦ Pratt WWII Weapons Pack
◦ Pulsefire Turret
◦ Rabbie The Moonrabbit
◦ Revia Race
◦ Rim-Effect Collection
◦ RimWorld - Witcher Monster Hunt
◦ Rimcraft Collection
◦ Rimefeller
◦ Rimmu-Nation - Weapons
◦ Rimsenal Collection
◦ Save Our Ship 2
◦ Tribal Warrior Set
◦ Tsar Armory
◦ T’s Samurai Faction
◦ Vanilla Animals Expanded
◦ Vanilla Armour Expanded
◦ Vanilla Chemfuel Expanded
◦ Vanilla Factions Expanded – Ancients
◦ Vanilla Factions Expanded – Insectoids
◦ Vanilla Factions Expanded – Mechanoids
◦ Vanilla Factions Expanded – Pirates
◦ Vanilla Factions Expanded – Vikings
◦ Vanilla Furniture Expanded – Security
◦ Vanilla Ideology Expanded – Dryads
◦ Vanilla Weapons Expanded
◦ Vanilla Weapons Expanded - Heavy Weapons
◦ Vanilla Weapons Expanded - Tribal
◦ Vanilla Weapons Expanded – Lasers
◦ Vanilla Weapons Expanded – Quickdraw
◦ Vanilla-Friendly Animal Surgery
Balance
- Reverted some changes to the raid point curve to vanilla.
- Adjusted the armor value curve of the race autopatcher.
- Adjusted shooting/melee skill requirements for the stranger in black and some elite raider pawnkinds.
- AP-I now does 50% less damage when it fails to penetrate the target’s armor.
- Reduced blunt penetration from AP-HE explosive damage by 33%.
- Increased plate armor thickness from 2.5 to 3.
- Increased 40mm Bofors Sabot sharp AP from 87.5 to 175.
- Increase magazine capacity of KPV and M240B.
- Added correct tech level to various medieval ammo types.
- Reduce DMR bipod set up time multiplier from 0.76 to 0.75.
- The bascinet helmet can now be made of ‘Metallic’ materials, instead of just ‘Steeled’.
- The melee shield is now unlocked by Smithing.
- The ballistic shield is now unlocked by Machining.
- Reduced ‘Careful Shooter’ shooting accuracy boost from 1.5 to 1.33.
- Reduced ‘Trigger Happy’ shooting accuracy multiplier from 50% to 75%.
- Gave ‘Trigger Happy’ a 25% decrease to aiming time.
- Increased the speed of various launched grenades by around 20 to 25%.
- Increased the velocity of shotgun beanbag rounds.
- Decreased the base armor penetration of .300 BLK from 7 to 6.
- Decreased the base armor penetration of .22 LR from 4 to 3.
- Decreased the shield breach chance of 6x18 Charged from 1 to 0.2.
- Adjusted the speed of various arrows, crossbow bolts, and sling stones.
- Reverted some changes to Scyther combat power.
- Removed some commented-out patches.
- Increased the crafting cost of vanilla bows, decreased their range.
- Added a bit of night vision to mechanoids turrets.
- Doubled Megascarab blunt and sharp armor.
- Increased spelopede movespeed from 4.3 to 4.6.
- Decreased megaspider movespeed from
- Ideology: Decreased the thickness of the robe, burka, and visage mask.
- Ideology: The broadwrap no longer provides protection to the eyes or nose, and provides only partial protection to the jaw.
- Royalty: Increased the carryweight of Cataphract armor from 80 to 100.
Misc.
- Set Generic Ammo Def for various charge ammunition sets.
- Added unique generic ammo set for the Taraus judge.
- Various grammar fixes and tweaks.
- Replaced numerous occurrences of outdated patching node checks for a faster, more compact operation.
- Add ammo set for catapults.
- Added direct-fire ammo set for the 155mm Howitzer.
- New HEAT shell to 76.2mm ammo set.
- New HEDP grenade for 35x32mmSR
- Adjusted generic ammo sets for various ammo types.
- Added fire sprite with different orientation for flamethrowers.
- Added new sound of autocannon.
- Decreased minimum range of the molotov from 4 to 2.
- Removed and archived various art assets that are currently unused to decrease overall file size.
- Revised file structure for some apparel items.
Notes:
- Removed obsolete patches: [CP] Military Furniture, Mister Meeseeks, Right Tool Rebalanced, Vanilla-Friendly Weapon Expansion.