v.4.3
N7Huntsman
released this
25 Oct 02:34
·
9498 commits
to Development
since this release
Combat Extended 4.3 “The Leading Name in War Crimes!”
Features
- Smoke from fires will now gradually settle into ash over time. Additionally, the displayed PPM scale was reduced by a factor for ten, now maxing out at 1280 instead of 12800.
- Manned turrets now use the shooting skill of the pawn manning it, instead of the turret’s innate accuracy.
Fixes
- Fixed a bug that was causing odd behavior from mech breacher raids.
- Fixed a bug that allowed pawns with shield belts to fire ranged weapons.
- Pawns will no longer attempt to reload turrets with ammo that is actively cooking off.
- Fixed a bug that meant flaming arrows always started fires.
- Inactive shield belts will no longer prevent pawns from shooting.
- Removed an obsolete def overwriting MinifiedThing. This was causing issues with Camping Stuff.
Compatibility
Add integrated patches for the following mods:
- [O21] Outer Rim Galaxies
- [RH2] Rimmu-Nation² - Clothing
- Anthro Race
- Beast Man Tribe
- Comigo's Fancy Floating Turrets
- Evolved Organs Redux
- Forgelings Race
- Forgotten Realms – Lizardfolk
- Forgotten Realms – Minotaur
- Mechanite Plague
- Rah's Vanilla Turrets Expansion
- Ratnik-3 Prototype Armor
- Rim of Madness – Vampires
- Rim of Madness – Werewolves
- Rimedieval - Medieval Royalty
- Slime Rancher
- Solark Race
- T's Samurai Faction
- Twi’lek Race
- Vanilla Ideology Expanded - Memes and Structures
- Xenohumans Expanded
Updated integrated patches for the following mods: - [RH2] Rimmu-Nation² - Security
- Gas Traps and Shells
- GeneticRim
- Mining Co. Spaceship
- Moyo from the Depth
- Orassans
- Rakkle the Rattle Snake Race Mod
- Rimmu-Nation2 - Security
- Rimeffect Collection
- Vanilla Animals Expanded
- Vanilla Armour Expanded
Balance
- Increased 155mm Howitzer shell radius from 5 to 8.5 and reduced frag count.
- Increased 50mm Type 89 shell damage and reduced frag.
- Reduced incendiary mortar shell blast radius across the board.
- Increased Dryad armor penetration.
- Slightly reduced the weight of various RPG-7 rockets.
- Markedly increased the speed of neolithic, medieval projectiles, thrown weapons, and other slow projectiles across the board.
- Increase the speed and armor penetration of fragmentation, slightly decreased the damage.
- Adjusted the different types of power armor to make them feel more distinct.
Misc.
- Integrated textures for the Gas Shells and Traps mod.
- Removed unnecessary instances of Class="CombatExtended.AmmoDef" from a large number of projectiles, which should be a net performance improvement.
- Improved the performance of the turret reloading/ammo finding behavior.
Notes:
- Removed integrated Fallout Collaboration Project patches. These mods are now patched within an external megapatch that can be found on the workshop.
- Updated the github build script.