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@N7Huntsman N7Huntsman released this 25 Oct 02:34
· 9498 commits to Development since this release
59a0062

Combat Extended 4.3 “The Leading Name in War Crimes!”

Features

  • Smoke from fires will now gradually settle into ash over time. Additionally, the displayed PPM scale was reduced by a factor for ten, now maxing out at 1280 instead of 12800.
  • Manned turrets now use the shooting skill of the pawn manning it, instead of the turret’s innate accuracy.

Fixes

  • Fixed a bug that was causing odd behavior from mech breacher raids.
  • Fixed a bug that allowed pawns with shield belts to fire ranged weapons.
  • Pawns will no longer attempt to reload turrets with ammo that is actively cooking off.
  • Fixed a bug that meant flaming arrows always started fires.
  • Inactive shield belts will no longer prevent pawns from shooting.
  • Removed an obsolete def overwriting MinifiedThing. This was causing issues with Camping Stuff.

Compatibility

Add integrated patches for the following mods:

  • [O21] Outer Rim Galaxies
  • [RH2] Rimmu-Nation² - Clothing
  • Anthro Race
  • Beast Man Tribe
  • Comigo's Fancy Floating Turrets
  • Evolved Organs Redux
  • Forgelings Race
  • Forgotten Realms – Lizardfolk
  • Forgotten Realms – Minotaur
  • Mechanite Plague
  • Rah's Vanilla Turrets Expansion
  • Ratnik-3 Prototype Armor
  • Rim of Madness – Vampires
  • Rim of Madness – Werewolves
  • Rimedieval - Medieval Royalty
  • Slime Rancher
  • Solark Race
  • T's Samurai Faction
  • Twi’lek Race
  • Vanilla Ideology Expanded - Memes and Structures
  • Xenohumans Expanded
    Updated integrated patches for the following mods:
  • [RH2] Rimmu-Nation² - Security
  • Gas Traps and Shells
  • GeneticRim
  • Mining Co. Spaceship
  • Moyo from the Depth
  • Orassans
  • Rakkle the Rattle Snake Race Mod
  • Rimmu-Nation2 - Security
  • Rimeffect Collection
  • Vanilla Animals Expanded
  • Vanilla Armour Expanded

Balance

  • Increased 155mm Howitzer shell radius from 5 to 8.5 and reduced frag count.
  • Increased 50mm Type 89 shell damage and reduced frag.
  • Reduced incendiary mortar shell blast radius across the board.
  • Increased Dryad armor penetration.
  • Slightly reduced the weight of various RPG-7 rockets.
  • Markedly increased the speed of neolithic, medieval projectiles, thrown weapons, and other slow projectiles across the board.
  • Increase the speed and armor penetration of fragmentation, slightly decreased the damage.
  • Adjusted the different types of power armor to make them feel more distinct.

Misc.

  • Integrated textures for the Gas Shells and Traps mod.
  • Removed unnecessary instances of Class="CombatExtended.AmmoDef" from a large number of projectiles, which should be a net performance improvement.
  • Improved the performance of the turret reloading/ammo finding behavior.

Notes:

  • Removed integrated Fallout Collaboration Project patches. These mods are now patched within an external megapatch that can be found on the workshop.
  • Updated the github build script.