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@N7Huntsman N7Huntsman released this 28 Jun 05:15
· 10567 commits to Development since this release
763df0c

Combat Extended 3.7 “No Tables Were Harmed”

Features

  • Projectiles that only partially penetrate armor will now also deliver blunt damaged.
  • Added an improved ThingTracker, improving performance and pawn behavior when seeking various items on the map.
  • Batches of Mechanoid ammo can now be disassembled at the Smelter to reclaim a small amount of steel and plasteel.
  • Turrets can now be stunned by EMP damage.
  • Added a warning that appears when using an uncompiled version of the mod files.

Fixes

  • Removed code that caused melee attacks to target legs at an unusually high rate. We’ve reverted to Vanilla melee targeting regarding what body part is attacked.
  • Fixed error with the mechanoid warning letter that occurs if you lack a colony or if a mechanoid faction doesn’t exist.
  • Prevented map cross-talk; Fragments and cooking-off ammo will no longer attempt to appear on deleted maps. Phantom messages like “out of ammo” will no longer appear.
  • Recipe bill info windows now show the correct melee penetration.
  • Fixed a bug the occurred when unloading a caravan is interrupted by a save/load cycle.
  • Further improvements to projectile collision and line of sight detection; pawns should shoot walls somewhat less.
  • Weapons without an ammoSet assigned will no longer break loadouts.
  • Raiders will no longer refuse to shoot non-High Explosive shells and colonists will no longer automatically change between shell types when they run out.
  • Fixed the humanoid widthLaying value. Humans are no longer 3.5m wide when prone.
  • Fixed a bug where removing surgically removing “squishy” body parts would destroy the body part that contained them.
  • Fixed some patches for Royalty apparel.

Compatibility

  • Add integrated patches for the following mods:
    o [FF] Bushi!
    o [HLX] ReGrowth – Extinct Animals Pack
    o [O21] Dragons Not Included
    o [RWY] Dragon's Descent: Void Dwellers
    o Alpha Ships
    o Anima Animals
    o Anima Gear
    o Bastyon
    o Colony Leadership
    o Devilstrand Colour Bundle
    o Erin’s Lizard Doggo
    o Expanded Materials – Plastics
    o Fuck it Unboomas your Lope
    o Hive Armory
    o Midworld Expanded: Flak Armor
    o Mincho, The Mint Choco Slime ~ HAR ver.
    o MiningCo. Spaceship
    o Morgante Mafia Weapons Pack
    o Morgante WW2 Italian Weapons
    o MorrowRim
    o MorrowRim - Ashlands Swamp
    o MorrowRim – Bloodmoon
    o MorrowRim - Colovian Fur Helm
    o MorrowRim - Just the Animals
    o MorrowRim – Trolls
    o Nanosuit
    o Nyaron Race
    o Ogam’s Warbanner Mod
    o Pawnbold Race
    o Poleepkwa Race Update
    o Radworld
    o Rim-Effect: Core
    o Rim-Effect: Extended Cut
    o Rim-Effect: N7
    o Rim-Hivers!
    o The Joris Experience
  • Updated integrated patches for the following mods:
    o [HLX] Rimworld: UNSC Armoury
    o [JDS] EFT Apparel
    o [JDS] Exiled Dawn
    o [O21] Forgotten Realms
    o A Rimworld of Magic
    o Alpha Animals
    o Anty the War Ant
    o Contractors Arsenal
    o Dinosauria
    o Dragon’s Descent
    o Ferrex Race (Continued)
    o Forsakens – Fauna
    o Genetic Rim
    o Kit’s Gunpowder Weapons
    o Logann Race (Continued)
    o Mass Effect - Playable Geth
    o Megafauna
    o Moyo – From the Depth
    o Neclose Race
    o NewRatkinPlus
    o Polarisbloc - Security Force
    o PsiTech
    o Rabbie The Moonrabbit Race
    o Racc Race (Continued)
    o Rakkle the rattle snake Race mod
    o Rimsec Security
    o Rimsenal Collection
    o Save Our Ship 2
    o Spartan Foundry
    o T-45b Power Armor
    o TheGiantRace
    o Vanilla Armour Expanded
    o Vanilla Factions Expanded – Medieval
    o Vanilla Weapons Expanded
    o Vanilla Weapons Expanded - Frontier
    o Vulpine Race Pack (Continued)
    o Xenn Race (Continued)
    o Xenoorca Race

Balance

  • Adjusted 12 Gauge Charged ammo cost, damage, mass, armor penetration, and pellet count.
  • Increased 6x18mm, 8x35mm, and 6x24mm Charged armor penetration.
  • Reduced the value of 12x64mm Charged ammo from 1.35 to 0.20 and 5x35mm from 0.71 to 0.20 to reduce wealth bloat from mechanoid ammo. Also slightly reduced the damage and blunt armor penetration.
  • Reduced the size of explosions caused by 80x256 Fuel Cells when they’re destroyed.
  • Reduced the amount of ammo carried by Centipedes.
  • General increase to vanilla animal armor penetration, critical chance, and damage to make them less trivial to established colonies.
  • The decreased the Charge Lance warmup time slightly, increased magazine capacity from 1 to 5, and increased reloading time.
  • Reduced Lancer and Sycther combat power from 150 to 110.
  • Hunters will now generally fire from longer range when hunting animals with a manhunter chance.
  • Reduced the cost of Simple Helmets from 50 to 25.
  • Reduced the cost of plate armor from 120 to 105.
  • Increased the mass of power armor helmets.
  • Increased the cost of power armor across the board.
  • The Lancer’s Charge Lance now has a 5-round magazine.
  • Assigned mortars and artillery shells to their own tradeTag to reduce the quantity of explosives carried by traders—less exploding muffalo!

Misc.

  • Added further loadAfter mod info to About.xml.
  • Added a new charge ammo: 10x18mm Charged, 12x70 Charged, 6x22mm Charged, 8x50mm Charged.
  • Added a new 6.52mm Carcano ammo.
  • Added a new poison blowgun dart ammo.
  • Added a visible Chance Factor to the info pane for pawn/weapon melee attacks.
  • Added a “Winged” bodyShape for aircraft and similar, wide-proportioned pawns.
  • Added new “QuadrupedTall” bodyShape for tall, tri-pod like creatures.
  • Fixed typos in the Laser Charge Pack description and the cookoff damage log message—mod is now playable again.
  • Removed a bunch of outdated Base ThingDefs that were overwriting Vanilla ones.
  • Shields now use “ArmorSmithableBase” instead of the outdated “ArmorMakeableBase.”
  • Updated Tool Tips with info on the new partial armor penetration mechanics.
  • Save Our Ship 2 and Alpha Ships: Added better defaultArmorPenetration to new damage types added to make them more effective when used with Combat Extended.
  • [JPT] Open The Windows: Set the base fillPercent of windows to 60%, meaning they can be fired through like embrasures, whether open or closed.

Notes: