v.3.5
N7Huntsman
released this
02 Feb 07:02
·
11484 commits
to Development
since this release
Combat Extended 3.5 “Tested on Humans”
Features
- Added support for drawSize to projectile textures.
- Hunters will now stay further away from dangerous animals when hunting.
- Colonists equipped with apparel weapons (like the grenadier armor) can now reload from their inventory.
Fixes
- Fixed label on recipe to synthesize FSX.
- Colonists should no longer drop forced weapons due to their loadout assignments.
Compatibility
- Add integrated patches for the following mods:
o [HLX] ReGrowth - Mutated Animals Pack
o [JDS] EFT Apparel
o Fallout New Vegas – Elite Riot Gear
o Kit's Industrial Weapons
o Kit's Roman Weapons
o Mister Meeseeeks
o More Utility Packs
o Playable Geth
o RimSec Security
o SCP
o SCP – Clothing Only
o Space Worms (Continued)
o Turk's Guns
o Vanilla Animals Expanded – Endangered
o Vanilla Factions Expanded – Mechanoids*
o Vanilla Storytellers Expanded - Perry Persistent
o VFE - Mechanoids : Drones
o VFE - Mechanoids : Unoffical Add-On
o WWII German Uniforms - V's Edit - Updated integrated patches for the following mods:
o [CP] British Military Kit
o [CP] Doom
o [CP] Doom Kit Classic
o [CP] Metal Gear Solid
o [CP] Military Furniture
o [CP] Rimmu-Nation – Weapons
o [CP] Spec Ops: The Line
o [HLX] Rimworld: UNSC Armoury
o [O21] Mechadroids
o [Pratt] WWII Weapons Pack (Vanilla)
o [RH] Faction: Cordis Die
o [RH] Faction: Elite Crew
o [RH] Faction: Last Man Contingent
o [RH] Faction: Militaires Sans Frontieres
o [RH] Faction: Task Force 141
o [RH] Faction: The Ghosts
o [RH] Faction: Umbra Company
o [XND] Vanilla-Friendly Animal Surgery
o A Dog Said…
o Alpha Animals
o Android Tiers
o Animal Collab Project
o Anty the War Ant
o Apparello 2
o Arachne Race
o Black Widows 2.0
o Cupro’s Alloys (Continued)
o Cute Penguin
o Cybernetic Organism and Neural Network
o Defensive Machine Gun Turret Pack
o Dinosauria
o ED-Shields
o Equiums
o Expanded Patchleather
o Expanded Prosthetics and Organ Engineering
o Extended Storage
o FashionRIMsta
o Ferrex Race
o Forsakens
o Hand ‘n’ Footwear
o High Caliber
o Jernfalk’s Standalone Horses
o Leeani Playable Race
o Let’s Have a Cat!
o Logann Race
o Magical Menagerie
o Marilyn the Mincho Worshipper Witch
o Mechanoids Extraordinaire
o Megafauna
o Mincho, The Mint Choco Slime
o More Vanilla Turrets
o Moyo – From the Depth
o Orassans
o Racc Race
o Rah's Bionics and Surgery Expansion
o Right Tool Rebalanced
o Rim of Madness – Bones
o Rimfire
o Rimsenal – Enhanced Vanilla
o Rimsenal – Feral
o Save Our Ship 2
o Sergals Gnolls Lions and Frogs
o Soviet Armory [1.2]
o Spartan Foundry
o Star Wars - Factions
o The GiantRace
o Trading Economy
o Turret Collection
o Vanilla Weapons Expanded
o Vulpine Race Pack
o Weapons+
o WWII Soviet Faction
o Xenn Race
Balance
- When a pawn is lit on fire, the size of the fire is now affected by the flammability of their clothing. This means flaming arrows don’t break the AI so much.
Misc.
- Reformatted a number of old patches, streamlining loading times, resolving hidden failed operations, and standardizing format.
- Rescaled the texture size of the Tomahawk missile.
- Added charge mortar shell, previously loaded with Royalty, to Core defs.
- Improved inventory management for animal handling to prevent message spam.
- Updated the About.xml: added Giant Races and O21’s Forgotten Realms at loadAfter items.
- Add textures for Mass Effect thermal clips.
Notes:
*Currently, there is no ammo handling system for player controlled robots. It will not be possible to re-arm them once they've expanded all of their ammo, meaning some of the robots will not be useful.