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@N7Huntsman N7Huntsman released this 02 Feb 07:02
· 11484 commits to Development since this release

Combat Extended 3.5 “Tested on Humans”

Features

  • Added support for drawSize to projectile textures.
  • Hunters will now stay further away from dangerous animals when hunting.
  • Colonists equipped with apparel weapons (like the grenadier armor) can now reload from their inventory.

Fixes

  • Fixed label on recipe to synthesize FSX.
  • Colonists should no longer drop forced weapons due to their loadout assignments.

Compatibility

  • Add integrated patches for the following mods:
    o [HLX] ReGrowth - Mutated Animals Pack
    o [JDS] EFT Apparel
    o Fallout New Vegas – Elite Riot Gear
    o Kit's Industrial Weapons
    o Kit's Roman Weapons
    o Mister Meeseeeks
    o More Utility Packs
    o Playable Geth
    o RimSec Security
    o SCP
    o SCP – Clothing Only
    o Space Worms (Continued)
    o Turk's Guns
    o Vanilla Animals Expanded – Endangered
    o Vanilla Factions Expanded – Mechanoids*
    o Vanilla Storytellers Expanded - Perry Persistent
    o VFE - Mechanoids : Drones
    o VFE - Mechanoids : Unoffical Add-On
    o WWII German Uniforms - V's Edit
  • Updated integrated patches for the following mods:
    o [CP] British Military Kit
    o [CP] Doom
    o [CP] Doom Kit Classic
    o [CP] Metal Gear Solid
    o [CP] Military Furniture
    o [CP] Rimmu-Nation – Weapons
    o [CP] Spec Ops: The Line
    o [HLX] Rimworld: UNSC Armoury
    o [O21] Mechadroids
    o [Pratt] WWII Weapons Pack (Vanilla)
    o [RH] Faction: Cordis Die
    o [RH] Faction: Elite Crew
    o [RH] Faction: Last Man Contingent
    o [RH] Faction: Militaires Sans Frontieres
    o [RH] Faction: Task Force 141
    o [RH] Faction: The Ghosts
    o [RH] Faction: Umbra Company
    o [XND] Vanilla-Friendly Animal Surgery
    o A Dog Said…
    o Alpha Animals
    o Android Tiers
    o Animal Collab Project
    o Anty the War Ant
    o Apparello 2
    o Arachne Race
    o Black Widows 2.0
    o Cupro’s Alloys (Continued)
    o Cute Penguin
    o Cybernetic Organism and Neural Network
    o Defensive Machine Gun Turret Pack
    o Dinosauria
    o ED-Shields
    o Equiums
    o Expanded Patchleather
    o Expanded Prosthetics and Organ Engineering
    o Extended Storage
    o FashionRIMsta
    o Ferrex Race
    o Forsakens
    o Hand ‘n’ Footwear
    o High Caliber
    o Jernfalk’s Standalone Horses
    o Leeani Playable Race
    o Let’s Have a Cat!
    o Logann Race
    o Magical Menagerie
    o Marilyn the Mincho Worshipper Witch
    o Mechanoids Extraordinaire
    o Megafauna
    o Mincho, The Mint Choco Slime
    o More Vanilla Turrets
    o Moyo – From the Depth
    o Orassans
    o Racc Race
    o Rah's Bionics and Surgery Expansion
    o Right Tool Rebalanced
    o Rim of Madness – Bones
    o Rimfire
    o Rimsenal – Enhanced Vanilla
    o Rimsenal – Feral
    o Save Our Ship 2
    o Sergals Gnolls Lions and Frogs
    o Soviet Armory [1.2]
    o Spartan Foundry
    o Star Wars - Factions
    o The GiantRace
    o Trading Economy
    o Turret Collection
    o Vanilla Weapons Expanded
    o Vulpine Race Pack
    o Weapons+
    o WWII Soviet Faction
    o Xenn Race

Balance

  • When a pawn is lit on fire, the size of the fire is now affected by the flammability of their clothing. This means flaming arrows don’t break the AI so much.

Misc.

  • Reformatted a number of old patches, streamlining loading times, resolving hidden failed operations, and standardizing format.
  • Rescaled the texture size of the Tomahawk missile.
  • Added charge mortar shell, previously loaded with Royalty, to Core defs.
  • Improved inventory management for animal handling to prevent message spam.
  • Updated the About.xml: added Giant Races and O21’s Forgotten Realms at loadAfter items.
  • Add textures for Mass Effect thermal clips.

Notes:

*Currently, there is no ammo handling system for player controlled robots. It will not be possible to re-arm them once they've expanded all of their ammo, meaning some of the robots will not be useful.