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v1.4.3

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@Rampastring Rampastring released this 28 Feb 20:47
· 1 commit to master since this release

Maintenance release.

Note to modders:

By popular demand, default WAE configuration files have been moved to a subdirectory called Default inside the Config folder. From now on, the config files in the Config folder are only stubs inheriting from the files in the Default folder through the BasedOn= functionality of the INI parser.

This makes it possible to change the default configs in future updates without breaking mod-specific configurations, as mod-specific configurations can now be implemented to the stub files in the Config folder, acting as additions or modifications on top of the default configuration files (unless you wish to override the default configuration files entirely, but this is rarely the case).

Other changes:

  • Added sort options to TileSet selector (currently only ID and Name, defaults to ID)
  • Added hotkeys for activating the distance check tool (defaults to Shift + D for the non-pathfinding distance check tool and nothing for the pathfinding-based distance check tool; you can assign a hotkey to the latter in Tools -> Keyboard Options)
  • TaskForces window is now automatically refreshed when TaskForces are added or removed (by a script or through the tool for cloning triggers for easier difficulty levels)
  • TeamTypes window is now automatically refreshed when TeamTypes are added or removed (by a script or through the tool for cloning triggers for easier difficulty levels)
  • The distance check tool now reports X and Y coordinate differences between the source and destination cells
  • Menus now display nothing instead of <no hotkey> when a hotkey is unassigned
  • Improved default side assignment when generating standard houses
  • Improved error message when Rules.ini (and Firestrm.ini, Rulesmd.ini and other equivalents) cannot be found
  • Fixed a bug where the distance check tool displayed 1 cell too little as the distance between source and destination
  • Fixed a bug where the script action list jumped to the top of the list when a script action of a lengthy script was deleted
  • Fixed crash on load when game path contained a double-dot for moving up a directory
  • Fixed a bug where the map view was not refreshed on placing down a terrain object or undoing its placement (it was refreshed next time when you moved the cursor, which made this bug unobvious)
  • Fixed a bug where cursor action help text position was not adjusted based on the height of the cell under the cursor