This adds new actions, a new condition, a new text interpolation and improvements.
🚀 Features
- Action: Trigger Event
- This will trigger a specific event
- You have options to bypass the event's requirements, force event triggering even if it's in the discard pile of events and control if the event should be added to the discard pile when it's run
- Action: Trigger Random Event
- A simple action to trigger a random event
- Action: Add Mech
- This will add a mech selected using the MechDefID (e.g.
mechdef_atlas_AS7-D
) - You have options to display the popup announcing the new mech and to customise it
- This will add a mech selected using the MechDefID (e.g.
- Condition: Evaluate Timeline
- Allows you to test a provided date against the game's current date
- Provides all the expected operators (
BeforeOrOn
,AfterOrOn
,NotOn
etc) - Provides a flexible date entry (can be year, year & month or year, month and day in yyyy-MM-dd format -
3030-01-20
,3050-05
,3026
)
- Interpolation: Current Date
- You can now use
<Game.CurrentDate>
inside any Prompt Node (blue) and this will resolve to the current game date (e.g.3025-01-02
)
- You can now use