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bin | ||
obj |
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{ | ||
// Use IntelliSense to find out which attributes exist for C# debugging | ||
// Use hover for the description of the existing attributes | ||
// For further information visit https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md | ||
"version": "0.2.0", | ||
"configurations": [ | ||
{ | ||
"name": ".NET Core Launch (console)", | ||
"type": "coreclr", | ||
"request": "launch", | ||
"preLaunchTask": "build", | ||
// If you have changed target frameworks, make sure to update the program path. | ||
"program": "${workspaceFolder}/bin/Debug/netcoreapp2.0/TestMod.dll", | ||
"args": [], | ||
"cwd": "${workspaceFolder}", | ||
// For more information about the 'console' field, see https://github.com/OmniSharp/omnisharp-vscode/blob/master/debugger-launchjson.md#console-terminal-window | ||
"console": "internalConsole", | ||
"stopAtEntry": false, | ||
"internalConsoleOptions": "openOnSessionStart" | ||
}, | ||
{ | ||
"name": ".NET Core Attach", | ||
"type": "coreclr", | ||
"request": "attach", | ||
"processId": "${command:pickProcess}" | ||
} | ||
,] | ||
} |
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{ | ||
"version": "2.0.0", | ||
"tasks": [ | ||
{ | ||
"label": "build", | ||
"command": "dotnet", | ||
"type": "process", | ||
"args": [ | ||
"build", | ||
"D:/Modding/Battletech/ExtendedConversations/src/ExtendedConversations.csproj" | ||
], | ||
"problemMatcher": "$msCompile" | ||
} | ||
] | ||
} |
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# Extended Conversations | ||
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Extended Conversations is a HBS' BattleTech conversation-based utility mod. It extends the conversation system to provide more actions, conditions and more. | ||
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Use [ConverseTek - Sim Conversation Editor](https://github.com/CWolfs/ConverseTek) for support with the additional functionality that this mod provides. | ||
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Some of the actions and conditions added will be usable by the events system too. | ||
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## Contents | ||
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### Conditions | ||
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* `Evaluate Tag for Current System` - This allows you to check if the current system has the tag specified. |
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{ | ||
"Name": "ExtendedConversations", | ||
"Enabled": true, | ||
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"Version": "0.1.0", | ||
"Description": "Extended Conversations is a utility mod to provide more conversation conditions, actions and other functionality", | ||
"Author": "CWolf", | ||
"Website": "https://github.com/CWolfs/ExtendedConversations/", | ||
"Contact": "[email protected]", | ||
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"DLL": "ExtendedConversations.dll", | ||
"DLLEntryPoint": "ExtendedConversations.Main.Init", | ||
"Settings": { | ||
"DoCoolStuff": true, | ||
"BadStuffToAvoid": 1000 | ||
} | ||
} |
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using UnityEngine; | ||
using System; | ||
using Harmony; | ||
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using BattleTech; | ||
using TScript; | ||
using TScript.Ops; | ||
using HBS.Logging; | ||
using HBS.Collections; | ||
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using ExtendedConversations; | ||
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namespace ExtendedConversations.Core { | ||
public class ConversationUpgrades { | ||
public static void Declare(TsEnvironment env) { | ||
Main.Logger.Log("Declaring conversation updates"); | ||
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TsType boolType = env.GetType("bool"); | ||
TsType HasOrHasNotType = env.GetType("HasOrHasNot"); | ||
TsType SenseTagListType = env.GetType("SenseTagList"); | ||
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Main.Logger.Log("Declaring 'Evaluate Tag for Current System' condition operation"); | ||
TsOp tsOp = env.DeclareOp("ConditionFunction", "Evaluate Tag for Current System", boolType, new TsOp.EvalDelegate(ConversationUpgrades.EvaluateTagForCurrentSystem)); | ||
tsOp.DeclareInput("comp", HasOrHasNotType); | ||
tsOp.DeclareInput("tagName", SenseTagListType); | ||
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Main.Logger.Log("Finished declaring conversation upgrades"); | ||
} | ||
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/* OPERATIONS */ | ||
public static object EvaluateTagForCurrentSystem(TsEnvironment env, object[] inputs) { | ||
Main.Logger.Log("EvaluateTagForCurrentSystem triggered"); | ||
bool flag = env.ToBool(inputs[0]); | ||
string value = env.ToString(inputs[1]); | ||
TagSet currentSystemTags = UnityGameInstance.BattleTechGame.Simulation.CurSystem.Tags; | ||
bool flag2 = currentSystemTags.Contains(value) == flag; | ||
Main.Logger.Log("EvaluateTagForCurrentSystem finished with result of " + flag2); | ||
return flag2; | ||
} | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Library</OutputType> | ||
<TargetFramework>net452</TargetFramework> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<Reference Include="0Harmony"> | ||
<HintPath>D:\Program Files (x86)\Steam\SteamApps\common\BATTLETECH\BattleTech_Data\Managed\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Newtonsoft.Json"> | ||
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\Managed\Newtonsoft.Json.dll</HintPath> | ||
<Private>True</Private> | ||
</Reference> | ||
</ItemGroup> | ||
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</Project> |
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using System; | ||
using System.Collections.Generic; | ||
using HBS.Logging; | ||
using Harmony; | ||
using Newtonsoft.Json; | ||
using System.Reflection; | ||
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using ExtendedConversations.Utils; | ||
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namespace ExtendedConversations { | ||
public class Main { | ||
public static ILog Logger; | ||
private static Settings settings; | ||
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public static void InitLogger(string modDirectory) { | ||
Dictionary<string, LogLevel> logLevels = new Dictionary<string, LogLevel> { | ||
["ExtendedConversations"] = LogLevel.Debug | ||
}; | ||
LogManager.Setup(modDirectory + "/output.log", logLevels); | ||
Logger = LogManager.GetLogger("ExtendedConversations"); | ||
} | ||
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// Entry point into the mod, specified in the `mod.json` | ||
public static void Init(string modDirectory, string modSettings) { | ||
try { | ||
InitLogger(modDirectory); | ||
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Logger.Log("Loading ExtendedConversations settings"); | ||
settings = JsonConvert.DeserializeObject<Settings>(modSettings); | ||
} catch (Exception e) { | ||
Logger.LogError(e); | ||
Logger.Log("Error loading mod settings - using defaults."); | ||
settings = new Settings(); | ||
} | ||
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HarmonyInstance harmony = HarmonyInstance.Create("co.uk.cwolf.ExtendedConversations"); | ||
harmony.PatchAll(Assembly.GetExecutingAssembly()); | ||
} | ||
} | ||
} |
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using UnityEngine; | ||
using System; | ||
using Harmony; | ||
using TScript; | ||
using HBS.Logging; | ||
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using ExtendedConversations; | ||
using ExtendedConversations.Core; | ||
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namespace ExtendedConversations { | ||
[HarmonyPatch(typeof(TsEnvironment))] | ||
public class TsEnvironmentPatch { | ||
static void Postfix(TsEnvironment __instance) { | ||
ConversationUpgrades.Declare(__instance); | ||
} | ||
} | ||
} |
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namespace ExtendedConversations { | ||
public class Settings { | ||
public bool doCoolStuff = false; | ||
public int badStuffToAvoid = 0; | ||
} | ||
} |
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using System.Collections.Generic; | ||
using HBS.Logging; | ||
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/* Thanks to CptMoore for his Logger */ | ||
namespace ExtendedConversations.Utils { | ||
public static class ILogExtensions { | ||
public static void SetLevel(this ILog @this, LogLevel level) { | ||
Logger.SetLoggerLevel(@this.Name, level); | ||
} | ||
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public static LogLevel GetLogLevel(this ILog @this) { | ||
Logger.GetLoggerLevel(@this.Name, out var logLevel); | ||
return logLevel; | ||
} | ||
} | ||
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public static class LogManager { | ||
private static readonly Dictionary<string, ILog> Loggers = new Dictionary<string, ILog>(); | ||
private static Dictionary<string, LogLevel> LoggerLevels; | ||
private static FileLogAppender LogAppender; | ||
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public static ILog GetLogger(string name) { | ||
if (Loggers.TryGetValue(name, out var logger)) { | ||
return logger; | ||
} | ||
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logger = Logger.GetLogger(name); | ||
SetupLogger(name); | ||
Loggers[name] = logger; | ||
return logger; | ||
} | ||
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private static void SetupLogger(string name) { | ||
if (LoggerLevels == null || LogAppender == null) { | ||
return; | ||
} | ||
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Logger.AddAppender(name, LogAppender); | ||
if (LoggerLevels.TryGetValue(name, out var level)) { | ||
Logger.SetLoggerLevel(name, level); | ||
} | ||
} | ||
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public static void Setup(string logFilePath, Dictionary<string, LogLevel> loggerLevels) { | ||
LogAppender = new FileLogAppender(logFilePath, FileLogAppender.WriteMode.INSTANT); | ||
LoggerLevels = loggerLevels; | ||
foreach (var logger in Loggers) { | ||
SetupLogger(logger.Key); | ||
} | ||
} | ||
} | ||
} |