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Updated Changelog
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BluSunrize committed Feb 28, 2017
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#####Version 0.10-57
- added RazorWire! It pricks and slows, and you can electrify it.
- added Fluid Concrete. Slows entities down and immobilizes them when it dries
- added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
- added blocks for (almost) all IE Fluids
- added the Mixer! It mixes solid components into fluids to make concrete or various potions!
- added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (revolver) as ammo
- changed Floodlights to allow inversion of redstone control
- changed Charging Station to allow charging Forge Energy items as well
- fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
- fixed Redstone Wires illegally connecting to relays
- fixed ArcFurnace recipes causing NPEs when added through Minetweaker
- fixed JEI handler preventing Draconic Evolution for loading theirs
- fixed OneProbe showing components of Multiblocks rather than the MB itself
- fixed derped texture on Metal Press
- fixed side-solidity for Stone Multiblocks
- fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
- Translations Added/Updated: ru_RU (lex1975)

#####Version 0.10-56 - BUILT
- fixed duplication of stacks of items dropped onto the bottling machine
- fixed EntityDataManager registration (thanks mconwa01)
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@Mowmaster
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is excited to add a cake batter fluid to the mod NEOA

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