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fix(rendering): UV Mapping on tiles #1588

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@leagris leagris commented Jan 27, 2021

  • Fix all faces use the same UV mapping and orientation to be same as standard
    vanilla full blocks Vanilla blocks's face rendering.
  • Fix the orientation of bottom-face's arrow overlay with fixed UV of the
    GT_MetaTileEntity_Buffer type machines (filters, buffers, regulators)
  • Fix UV mappiong of thick covers
  • Remove the now useless and broken custom UVMapped vertices at the bottom face.

@leagris leagris force-pushed the UV_fix_experimental branch from 029122b to eab6459 Compare January 27, 2021 18:17
- Fix all faces use the same UV mapping and orientation to be same as standard
  vanilla full blocks Vanilla blocks's face rendering.
- Fix the orientation of bottom-face's arrow overlay with fixed UV of the
  `GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
- Fix UV mappiong of thick covers
- Remove the now useless and broken custom UVMapped vertices at the bottom face.

![](https://i.imgur.com/MImsbQY.png)
@leagris leagris force-pushed the UV_fix_experimental branch from eab6459 to ba8521d Compare January 27, 2021 18:56
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