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[major] Made the scaling of tex dynmanic & added FPS
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Original file line number | Diff line number | Diff line change |
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@@ -1,13 +1,18 @@ | ||
[MovieAdsRemover.MovieAdsRemover] | ||
# Removes the 'Movies' section completely | ||
bCompletelyDisable=true | ||
# Replace the movies with a texture image that you can specify below | ||
# Replace the movies with a texture image/GIF that you can specify below | ||
bReplaceWithTexture=true | ||
# Texture Class Name | ||
# All textures MUST be of dimension 1024/1024. Please Up-scale or Down-scale before you | ||
# First, make sure the image you are trying to import is: | ||
# A power-of-two number of pixels across (e.g. 1x1, 16x4, 64x128, 256x256, ...) up to 1024x1024. | ||
# Using 8-bit color (256 color indexed) BMP or PCX for UT; 8-bit indexed BMP or PCX, 24 bit or 32 bit TGA or DDS for UT2003. | ||
# Saved in .pcx or .bmp for UT; saved in .pcx, .bmp, targa, DXT or UPaint for UT2003. | ||
# Import to KF-SDK. In-game they will automatically be downscaled to fit view of w=320 h=240 | ||
; sTextureName=MARTex.AT_FirePlace # This is just an Image | ||
sTextureName=MARTex.Doro.Blood_a01 # This is an actual GIF | ||
# Texture Dimensions | ||
iW=320 | ||
iH=240 | ||
# This is just an `Image` | ||
; sTextureName=MARTex.AT_FirePlace | ||
# This is a `GIF` | ||
sTextureName=MARTex.Doro.Blood_a01 | ||
# FPS of the Animated GIF/Texture - if set to 0, FPS will always be same | ||
# as the Player's own FPS. This is sometimes problematic if you have 60+ FPS | ||
# then the animation will be super fast! | ||
fMaxFPS=60 |
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