2.0.0-alpha.3
Pre-release
Pre-release
BigBang1112
released this
08 Jan 15:23
·
3 commits
to main
since this release
Converter-level changelog:
- Added light embedding (lights can be injected through manual config)
- Applied this logic to all tunnels and a few Stadium lights
- Added
ApplyDefaultCar
(defaultfalse
) which attempts to change the default car - Added
UseVisibleTransformationGate
(defaultfalse
) - Added missing TM2 tubes
- Added ground variant for StadiumControlLight/Base
- Added missing StadiumCircuitPillar7
- Added Stadium deco towers
- Added support for TMT signs
- Added TMT palms as official palm items
- Recognized many TMT blocks (birds, road paints, palms...)
- Modernized beams (special TM2/TMT pillars) and fixed placements of them
- Enhanced existing Stadium lighting
- Improved Stadium tents
- Loads of terrain placement fixes (theres way too many of them
- Protected export against invalid file names
- Lowered log level to Debug on certain unimportant information (may change again in next version)
- Fixed wrong terrain for blocks sunk into the ground and also flying blocks
- Fixed custom block placement to work cross-platform
- Fixed dirt hill unconnected variant
- Fixed StadiumRoadDirtToRoadDirtHigh2 terrain issues on 2/4 directions
- Fixed dirt tilt checkpoints not including the dirt part
- Fixed RallyMultiLapPillar not using subvariant 0 only
- Fixed Rally 32x32 decoration being missing
- Fixed conversion crash when blocks placed over map size boundary (converted map is still likely to crash in TM2020)
- Fixed thumbnail far Z bug for TMN ESWC and older maps
- Fixed thumbnail positioning not properly working for TMT (and probably also TM2)
- Fixed logging not reporting blocks not existing in conversion set
- harry.alexm's changes:
- Modernized road ramps, pillars, looping, and other hazards based on the MrFunreal's items
- Textured and implemented all the helicopters
- Fixed TMT crane placements
- Fixed AlpineIceRoadClip not reacting to terrain modifiers
- Many technical/internal changes
Asset-level changelog (all by harry.alexm) (update the assets here):
- Snow
- Rescaled UV of the red wood
- Added some snow in various blocks, and removed some instances where the snow shouldn't have been there (AlpineGreatWallRoad Air_2_0)
- Added CustomMetal texture in all GreatWall items
- Added black base to the gate posts
- Added snow strips on tundra
- Swapped visual of ramp supports, from mesh grid to actual ThemeSnowTempleTransparent
- Fixed snow and metal visual of AlpineGreatWallCheckpoint and AlpineGreatWallCheckpointSlope
- Fixed every texture (metal, snow, banner) that someone forgot to apply to AlpineGreatWallCastlePillarCross
- Fixed UVs of several GreatWall items
- Removed a flying metal rod leftover by Nadeo
- Removed a forgotten tree collision from AlpineGreatWallTetrisToundraToToundraSlopeBase6Right
- Fixed terrain differentiation in AlpineAdvertising and AlpineIceRoadClip
- Rally
- Added arrow signs to many wood signs
- Added back some sign boards that were removed when the tree mesh was substituted with vanilla trees
- Added missing ground collision to RallySquareTowerPillar Ground_0_0
- Desert
- Fixed SpeedRoadSignWrongWay Air_0_0 and Ground_0_0 variant from being the wrong item
Assets were automatically generated using the publish workflow.