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2.0.0-alpha.3

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@BigBang1112 BigBang1112 released this 08 Jan 15:23
· 3 commits to main since this release
ef26fae

Converter-level changelog:

  • Added light embedding (lights can be injected through manual config)
    • Applied this logic to all tunnels and a few Stadium lights
  • Added ApplyDefaultCar (default false) which attempts to change the default car
  • Added UseVisibleTransformationGate (default false)
  • Added missing TM2 tubes
  • Added ground variant for StadiumControlLight/Base
  • Added missing StadiumCircuitPillar7
  • Added Stadium deco towers
  • Added support for TMT signs
  • Added TMT palms as official palm items
  • Recognized many TMT blocks (birds, road paints, palms...)
  • Modernized beams (special TM2/TMT pillars) and fixed placements of them
  • Enhanced existing Stadium lighting
  • Improved Stadium tents
  • Loads of terrain placement fixes (theres way too many of them
  • Protected export against invalid file names
  • Lowered log level to Debug on certain unimportant information (may change again in next version)
  • Fixed wrong terrain for blocks sunk into the ground and also flying blocks
  • Fixed custom block placement to work cross-platform
  • Fixed dirt hill unconnected variant
  • Fixed StadiumRoadDirtToRoadDirtHigh2 terrain issues on 2/4 directions
  • Fixed dirt tilt checkpoints not including the dirt part
  • Fixed RallyMultiLapPillar not using subvariant 0 only
  • Fixed Rally 32x32 decoration being missing
  • Fixed conversion crash when blocks placed over map size boundary (converted map is still likely to crash in TM2020)
  • Fixed thumbnail far Z bug for TMN ESWC and older maps
  • Fixed thumbnail positioning not properly working for TMT (and probably also TM2)
  • Fixed logging not reporting blocks not existing in conversion set
  • harry.alexm's changes:
    • Modernized road ramps, pillars, looping, and other hazards based on the MrFunreal's items
    • Textured and implemented all the helicopters
    • Fixed TMT crane placements
    • Fixed AlpineIceRoadClip not reacting to terrain modifiers
  • Many technical/internal changes

Asset-level changelog (all by harry.alexm) (update the assets here):

  • Snow
    • Rescaled UV of the red wood
    • Added some snow in various blocks, and removed some instances where the snow shouldn't have been there (AlpineGreatWallRoad Air_2_0)
    • Added CustomMetal texture in all GreatWall items
    • Added black base to the gate posts
    • Added snow strips on tundra
    • Swapped visual of ramp supports, from mesh grid to actual ThemeSnowTempleTransparent
    • Fixed snow and metal visual of AlpineGreatWallCheckpoint and AlpineGreatWallCheckpointSlope
    • Fixed every texture (metal, snow, banner) that someone forgot to apply to AlpineGreatWallCastlePillarCross
    • Fixed UVs of several GreatWall items
    • Removed a flying metal rod leftover by Nadeo
    • Removed a forgotten tree collision from AlpineGreatWallTetrisToundraToToundraSlopeBase6Right
    • Fixed terrain differentiation in AlpineAdvertising and AlpineIceRoadClip
  • Rally
    • Added arrow signs to many wood signs
    • Added back some sign boards that were removed when the tree mesh was substituted with vanilla trees
    • Added missing ground collision to RallySquareTowerPillar Ground_0_0
  • Desert
    • Fixed SpeedRoadSignWrongWay Air_0_0 and Ground_0_0 variant from being the wrong item

Assets were automatically generated using the publish workflow.