Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Gives syndicate boarding crew flashlights #2754

Open
wants to merge 2 commits into
base: master
Choose a base branch
from

Conversation

someone543
Copy link
Contributor

About The Pull Request

Adds one seclite to the bags of syndicate crews on board able ships. Also lets syndicate captains use guns with syndicate firing pins.

Why It's Good For The Game

Syndicate crew should be able to see inside their own ship, especially if lights break.

Testing Photographs and Procedure

Screenshots&Videos

Something like this happened on a boarding round.
WhyItIsGoodForTheGame

They have seclites now.
SyndiLight

Changelog

🆑
add: Syndicate boarding crew now have flashlights
add: Syndicate boarding captains now have weapon auth implants
/:cl:

@Bokkiewokkie Bokkiewokkie added Fix Feature boarding Issues or pull requests related to boarding maps Active Test Merge labels Jan 30, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Active Test Merge boarding Issues or pull requests related to boarding maps Feature Fix
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants