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Doolysbranch #127

Merged
merged 109 commits into from
Feb 2, 2025
Merged

Doolysbranch #127

merged 109 commits into from
Feb 2, 2025

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dooly123
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@dooly123 dooly123 commented Feb 2, 2025

ready for tomorrows test

itsKatVR and others added 30 commits January 12, 2025 10:52
- cast rays from device transform
- line renderer for highlighting
- keep track of per-device targets
- partial class of Interactable object for Implementing scripts to define how they want to be interacted with
- Util function in BasisInput IsDesktopCenterEye
- Keep a list of InputDevices and their target object (hovered or held)
- Line Renderer for pickup hits
- use on inputChanged instead of looping through list
- draw gizmos
- add seperate child object for interact components
- WIP child mesh of interact collider
- Squiggle highlight line shader (WIP)
- Different Capsule Mesh gen
- Rename main classes for better clarity on use
- Examples (Personal Mirror, Interact Button)
- Use TryGetComponent where possible (sorry dooly)
- Use Collider's nearest point for range check, fall back to object transform when no collider
- Re-Wip PickupJoint
- Wip UniqueCounterList for retaining a list of active Interactable Objects
- Interactable Collision layer! yey...
- Temp home in assets folder
…the goal here is simplificaiton and allowing size adjustments of payload
dooly123 and others added 29 commits January 28, 2025 17:05
Fix Unity bug. Stop XR Management from going into a back-and-forth loop on project open.
Config on class did not match what ended up in the default config file
When no config is found, a new one will be made with the current locale
…lt-config

Culture insensitive default config
Stop XR Asset Manangement hanging up the editor for half a minute on project open.
Enhance Healthcheck to show stats when stats are enabled
The list of files passed to `CreateDefaultXml` come from `Directory.GetFiles` meaning we know these files already exist
@dooly123 dooly123 merged commit 9c427ca into main Feb 2, 2025
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6 participants