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Doolysbranch #127
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Merged
Doolysbranch #127
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- cast rays from device transform - line renderer for highlighting - keep track of per-device targets
- partial class of Interactable object for Implementing scripts to define how they want to be interacted with - Util function in BasisInput IsDesktopCenterEye - Keep a list of InputDevices and their target object (hovered or held) - Line Renderer for pickup hits
- use on inputChanged instead of looping through list - draw gizmos - add seperate child object for interact components - WIP child mesh of interact collider
- Squiggle highlight line shader (WIP) - Different Capsule Mesh gen - Rename main classes for better clarity on use - Examples (Personal Mirror, Interact Button) - Use TryGetComponent where possible (sorry dooly) - Use Collider's nearest point for range check, fall back to object transform when no collider - Re-Wip PickupJoint - Wip UniqueCounterList for retaining a list of active Interactable Objects - Interactable Collision layer! yey... - Temp home in assets folder
…der mesh gen testing
…the goal here is simplificaiton and allowing size adjustments of payload
Nsr pickups
Refactor Raycast
Fix Unity bug. Stop XR Management from going into a back-and-forth loop on project open.
…that uses a *copy* of the struct!
Config on class did not match what ended up in the default config file
When no config is found, a new one will be made with the current locale
…lt-config Culture insensitive default config
Stop XR Asset Manangement hanging up the editor for half a minute on project open.
Enhance Healthcheck to show stats when stats are enabled
The list of files passed to `CreateDefaultXml` come from `Directory.GetFiles` meaning we know these files already exist
Fix example xml root node name
Locale independent xml
Pickup Polishing 2
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ready for tomorrows test