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- Make object state after rendering camera more consistent: - When first-person camera finishes rendering: - rescale head back to one. - make first-person head shadow invisible. - This fixes an issue where having a mirror turned on would cause the head to be scaled to zero, which was messing the head shadow processing on the next frame. - Defensively protect access to the HeadShadowDriver field, which is null for a short time window on application load, but non-null of the time.
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