Releases: BTW-Community/BTW-Public
Better than Wolves CE v1.4.1
Thanks to the following people who contributed to this release!
- Dawnraider
- Sockthing
/--Gameplay--/
- Fixed an issue where the game would crash when fishing
- Fixed an issue where beds did not properly speed up time
- Fixed an issue where the corpse eye was missing its texture
Better than Wolves CE v1.4.0
Thanks to the following people who contributed to this release!
- Hiracho
- Dawnraider
- Quanteus
- Sockthing
/--General--/
- Changed several hardcoded message strings to be exposed to translation files:
- Steel beacon binding messages
- Death messages
- Cannot sleep in bed message
- Too exhausted to hand crank message
- Wind mill and water wheel placement error messages
- Ancient manuscript use message
- Updated some entries of the German translation.
- Updated some entries of the Russian translation.
- Fixed an issue sometimes causing the insides of hampers, ovens, and other blocks to render completely black.
/--Gameplay--/
-= General =-
- Added the ability to stick swords into companion cubes.
- Added strata variants for stone products (cobblestone, stone bricks, etc).
- Fixed an issue where piston packing was ignoring metadata in recipes.
- Fixed an issue where glowstone could not support falling blocks.
- Fixed an issue where flowering carrots did not render weeds.
- Fixed an issue where healing still hadn't actually been made faster.
-= Beds =-
- Re-enabled beds. Yes really. Beds now simulate the world instead of skipping time. Thanks to Arminias for originally writing the code for this through his bed addon!
- Added bedrolls as a new type of bed, crafted shapelessly with two wool knit and a string. Note that you will not regenerate health while sleeping in a bedroll.
- Changed beds to no longer drop themselves when broken, instead dropping some of the components used in crafting it. However, health will regenerate while sleeping in a bed.
- Changed beds to no longer explode in the nether or end, and instead simply prevent you from sleeping.
- Changed beds to no longer set your spawn point. Steel beacons are still the only way to do this.
-= Candles =-
- Added a new candle item and block which functions the same as vanilla's candles. Up to 4 candles may be placed in a single block, with the light level emitted increasing with the number of candles present.
- Changed candles to be made with only a single piece of tallow, producing 4. This keeps the cost per light level the same as before, since candles now individually put off much less light unless combined.
- Changed old candles to drop 4 new candles for consistency.
- Removed the light output from redstone torches, repeaters, and comparators as rapid lighting updates in redstone circuits can severely impact performance. Note that redstone blocks will still output light for an early game option, and candles now provide new aesthetic low light options.
-= Death =-
- Added the Corpse Eye, crafted with a soul urn, an ender pearl, and a piece of mystery meat, which functions similarly to an eye of ender, but instead points to the location of the player's last death.
- Changed items dropped on death to last indefinitely, as long as you do not die again. If you die a second time, not counting soft respawns which put you at the same HCS, your items from your previous death will be lost.
- Changed zombie villagers to drop mystery meat on death.
-= Snow =-
- Added the ability for snow layers to be stacked.
- Added the ability for snow to collect over time during a storm, increasing in depth to follow the terrain.
- Changed snow to slow you by an amount based on the depth of the snow.
/--Addon API--/
- Added a hook to define item textures based on state (like the bow drawing animation).
- Added a hook to allow special-casing sticking tools into blocks they otherwise would not be able to be placed in.
Better than Wolves CE v1.3.10b
This version largely only affects servers. As such, you do not need to update your client unless you plan on playing on a server running 1.3.10b.
/--General--/
- Changed server version checking to ignore lettered versions. This means that future versions with the same number and only differing in the ending letter will be treated as server compatible. Do note that this does not apply to 1.3.10. While 1.3.10 clients can connect to a 1.3.10b server without issue, they will still receive a warning when joining.
- Fixed a crash in multiplayer on startup due to the log file being improperly initialized.
Better than Wolves CE v1.3.10
/--General--/
- Fixed an issue where the game would load addons installed directly into the jar out of order (note that specifying load order for mods loaded from the mods folder is not yet supported)
- Fixed an issue where a null pointer error would be logged if no addons were installed in the mods folder.
- Fixed an issue where the addon loader was percent encoding file URIs leading to it looking for files in the wrong location.
Better than Wolves CE v1.3.9
Thanks to the following people who have contributed to this release!
- Dawnraider
- Zhil
- Hiracho
- slzei
/--General--/
- Added the ability to load addons from the ./mods folder. Note, however, that addons must declare their main addon class in their own package as the loader will not check the base MC package.
- Added several new splash texts, and removed a few that no longer fit with the current state of the mod. Thanks to everyone who suggested new splash texts!
- Tweaked some translation entries for the Turkish translation.
/--Gameplay--/
- Added a config option to disable the HCS radius increase in large biomes.
- Changed hardcore spawn to try not to respawn the player in the jungle or ocean. Do note that it is still possible to spawn there if no other location is found within a reasonable time.
- Changed the block dispenser to only place a minecart in the world if one is not already present in front of it.
- Changed block dispensers to eject minecarts with some velocity if a rail is present.
- Changed the position at which a block dispenser places a minecart without rails to make it easier to fit them down a 1x1 hole.
- Changed minecarts with chests to be more predictable when spilling items when broken.
- Changed hoppers to no longer reset the number of contained souls when the soul sand filter is removed to make it more difficult to circumvent breaking the hopper when not powered.
- Changed tools to no longer be placed inside of replaceable blocks to prevent using them to put out fires.
- Changed snow placed during world generation to fill in tall grass and other snowloggable blocks.
- Changed (increased) the volume of the splash sound when a fish grabs a fish hook.
- Fixed an issue where crafting crucibles on a turntable did not eject a clay ball.
- Fixed an issue where carrots required natural light to grow.
- Fixed an issue where the health regen changes from last release did not get applied to multiplayer.
- Fixed an issue where some block place events were using the step sound instead of the place sound.
/--Addon API--/
- Added hooks to define behavior when entities are consumed by a block dispenser.
- Added hooks to prevent the player from respawning in certain biomes.
- Added hooks to change the volume and pitch of different block sounds (place, step, break) independently of one another.
- Added hooks to define more properties for daily growth crops.
Better than Wolves CE v1.3.8
Thanks to the following people who contributed to this release!
-Dawnraider
-Sockthing
-slzei
/--General--/
- Added a German translation. Thanks to Sockthing for providing the translation!
- Added a Turkish translation. Thanks to slzei for providing the translation!
- Fixed an issue where grass blocks rendered the grass overlay on top of dirt instead of on top of the base grass texture.
/--Gameplay--/
- Changed the player to go up ladders more slowly when using an item.
- Changed the player's health to regenerate slightly faster to reduce the time wasted. This should make little difference in combat, but should reduce downtime by a small amount
- Changed (reduced) the amount of food chickens get from eating items like seeds.
- Removed the ability for pigs to eat sugar cane in the world, since they are unable to eat sugar cane items anyway, and since pigs eating sugar cane roots has a much bigger negative impact than before sugar cane was reworked.
- Fixed an issue where blocks with different sounds based on metadata (like sand slabs) would not play their custom sounds on place or break.
- Fixed an issue where the screw gave back too much iron when melted down in a crucible.
/--Addon API--/
- Added a hook for addons to disable HC bouncing without editing EntityPlayer.
- Fixed an issue where rain particles would spawn during snow in biomes with only partial snow coverage.
Better than Wolves CE v1.3.7
Thanks to the following people who contributed to this release!
- Dawnraider
- Peakstep
/--General--/
- Added a Simplified Chinese translation. Thanks to Peakstep for providing the translation!
/--Gameplay--/
- Changed the recipe for the screw. The recipe remains the same shape, using a column of three iron ingots in the center, while the outer ingots have been changed to nuggets. This should help make screw pump towers a little more accessible in the mid game, without completely devaluing their cost.
- Changed vanilla armor types to have equal durability across armor slots to match mod armors.
/--Addon API--/
- Changed the type passed in to the world decorator hook from last release from BiomeDecorator to a new interface FCIBiomeDecorator, which BiomeDecorator implements.
- Changed the hook for checking for valid snow placement to pass the current world as an argument.
- Fixed an issue where some instances of the game checking for snow did not use the new hook.
Better than Wolves CE v1.3.6
/--Gameplay--/
- Fixed an issue where sawing corners of wood types with metadata would create gears with metadata which wouldn't stack together or work in recipes. Additionally, recipes involving gears have been changed to ignore metadata so that existing bugged gears can be used.
- Fixed an issue where diamond shears made no sound when used in crafting.
/--Creative Mode--/
- Changed health/hunger status effects to not apply when the player is in creative mode.
/--Addon API--/
- Added hooks to FCAddOn to allow addons to define behavior for decorating the world (for things like trees, ores, etc)
- Added hooks to allow biomes to define whether it can snow at a certain location.
- Changed the checks for breaking the saw to check for if a block has a recipe, removing the need to also disable breaking the saw in the block's class.
Better than Wolves CE v1.3.5
Thanks to the following people who contributed to this release!
- Dawnraider
- yany
/--Gameplay--/
- Fixed an issue where moonlight was erroneously block mobs from spawning on slabs and other partial blocks.
- Fixed an issue where scattered features (temples and witch huts) were not generating properly.
Better than Wolves CE v1.3.4
/--Gameplay--/
- Added the ability to block with the refined hoe since its right click functionality has been freed up.
- Fixed an issue where smelting nether bricks in an oven still used nether sludge instead of unfired nether brick.
- Fixed an issue where using fireworks would cause the game to crash.
- Fixed an issue where saws in multiplayer were checking against material incorrectly.
- Removed the recipe for the old unfired brick block in the kiln, since it is no longer obtainable, in order to help craftguide keep clutter down.
/--Creative Mode--/
- Fixed an issue where unfired nether bricks returned the wrong result when using pick block.
- Fixed an issue where stone always returned its first strata variant when used with pick block.